Spear with Scalpel: Difference between revisions

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|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
|image=SpearScalpel Model.png
|image=SpearScalpel_Model.png
|image_width=200px
|image_width=200px
|alternate_image=SpearScalpel.png
|alternate_image=SpearScalpel.png

Revision as of 01:56, 7 January 2024

The Game WorldItemsToolsSpear with Scalpel
Spear with Scalpel
Spear with Scalpel
Spear with Scalpel
General
Category Weapon
Encumbrance
Heavy Load
1.5
Condition max. Default: 6
Crafted: See Spears
Skill Spear
Attachment Back
Damage
Type Spear
Attack speed 2
Range 0.98–1.42 tiles
Damage 1–1.6
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.SpearScalpel

The spear with scalpel is a spear type weapon made from a crafted spear and a scalpel, compared to other spear type weapons, the spear with scalpel is not very effective, but will serve in a pinch.

Crafting

Spears with scalpel are upgraded with crafted spear, scalpel, and duct tape.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScalpel.png
Spear with Scalpel
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scalpel.png
Scalpel
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

    item SpearScalpel
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearScalpel,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Scalpel,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearScalpel,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   SpearScalpelBreak,
        HitFloorSound	=	SpearScalpelHit,
        ImpactSound	=	SpearScalpelHit,
        DoorHitSound = SpearScalpelHit,
        HitSound	=	SpearScalpelHit,
        SwingSound	=	SpearScalpelSwing,
		AttachmentType = Shovel,
        Tags = FishingSpear,
         {

See also