Spiked Plank
The Spiked Plank is a player constructed weapon using a wooden plank and hammering in nails.
Usage
Weapon
The Spiked Plank has a very slow swing rate but compensates with a longer range than many of the weapons, and is a weapon that can be made again when it breaks by finding another plank. The Spiked Plank is better than some weapon alternatives for damage output, but its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.
The Spiked Plank, despite its flaws, is a multi-attack weapon and can attack 2 zombies at once. It also has a good chance of knocking zombies down so they can be finished off.
Breaking Doors
It also can cause 8 door damage per swing. For comparison, an Axe does 35 damage.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spiked Plank |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Nails x5 (consumed) |
Trivia
- Strangely, the Spiked Plank has 0.02 increased range from a regular Plank.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PlankNail MaxRange = 1.32, WeaponSprite = NailedPlank, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, Weight = 3.1, SplatNumber = 2, ConditionLowerChanceOneIn = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = Spiked Plank, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = PlankNail, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = TRUE, CriticalChance = 25, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.8, BaseSpeed = 0.85, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,