Violin: Difference between revisions

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{{Durability weapon|1}}
{{Durability weapon|1}}


{{clear}}
==Distribution==
==Distribution==
{{Stub}}
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
!Building/Room
!Container
! style="width: 3.2em;" |Rolls
! style="width: 3.2em;" |Chance
|-
| rowspan="2"|bedroom
| [[crate]]
| 4
| 4
|-
|[[crate]]
|1
|0.2
|-
| rowspan="1"|closet
| [[metal_shelves]]
| 4
| 4
|-
| rowspan="1"|musicstore
| [[shelves]]
| 4
| 8
|}


==Gallery==
==Gallery==

Revision as of 10:41, 11 February 2024

Template:Header/sandbox2

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Violin
Violin Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
0.7
Equipped
One-handed
Skill
Properties
Max condition
1
Performance
Damage
0.2–0.4
Door damage
5
Tree damage
0
Range
0.61–1
Attack speed
1.2
Knockback
0.3
Knockdown
2
Crit chance
5%
Technical
Item ID
Base.Violin

A violin is a short blunt melee weapon.

Usage

Weapon

The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 4 4
crate 1 0.2
closet metal_shelves 4 4
musicstore shelves 4 8

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Violin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	Violin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

See also