Violin: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{Languages}}
{{Page version|41.78.16}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Infobox item
{{Infobox weapon
|name=Violin
|display_name=Violin
|model=Violin_Model.png
|image=Violin_Model.png
|icon=Violin.png
|image_width=200px
|icon_name=Violin
|alternate_image=Violin.png
|alternate_name=Violin
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Instrument
|category=Instrument
Line 28: Line 25:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.Violin
|class_name=Base.Violin
}}
}}
A <b>violin</b> is a short blunt melee [[weapon]].
 
A '''violin''' is a short blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2.  
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2.
===Breaking doors===
===Breaking doors===
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.  
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.
 
==Condition==
==Condition==
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels.
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels.
{{Durability weapon|1}}
{{Durability weapon|1}}
===Repairing===
 
Materials that can be used to repair the violin, based on first time repairing. Repairing the violin makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Violin
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
TODO
The loot distributions can be found in the table(s) below.
<!-- ==Trivia== -->
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|all
|[[postbox]]
|4
|4
|-
|rowspan="2"|bedroom
|[[crate]]
|4
|4
|-
|[[crate]]
|1
|0.2
|-
|closet
|[[metal_shelves]]
|4
|4
|-
|musicstore
|[[shelves]]
|4
|8
|}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:Violin_Model.png|Item model
File:Violin_Model.png|Item model
</gallery>
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox
{{Retrieved|version=41|incver=68}}
| {{CodeSnip
<pre>    item Violin
  | lang = java
  | line = true
  | start = 524
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Violin
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound  =  ViolinBreak,
         BreakSound  =  ViolinBreak,
         DoorHitSound = ViolinHit,
         DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
SwingSound = ViolinSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 5,
         CriticalChance = 5,
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         MaxDamage = 0.4,
         MaxDamage = 0.4,
         BaseSpeed = 1.2,
         BaseSpeed = 1.2,
     }</pre>
     }  
}}
}}
 
==See also==
==See also==
*[[Keytar]]
*[[Keytar]]
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*[[Trumpet]]
*[[Trumpet]]


{{Navbox weapons}}
{{Navbox weapons|blunt}}
{{clear}}
 
<!-- Do not add anything beneath this line, except categories.-->
[[Category:Instruments]]

Revision as of 13:57, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Violin
Violin Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
0.7
Equipped
One-handed
Skill
Properties
Max condition
1
Performance
Damage
0.2–0.4
Door damage
5
Tree damage
0
Range
0.61–1
Attack speed
1.2
Knockback
0.3
Knockdown
2
Crit chance
5%
Technical
Item ID
Base.Violin

A violin is a short blunt melee weapon.

Usage

Weapon

The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all postbox 4 4
bedroom crate 4 4
crate 1 0.2
closet metal_shelves 4 4
musicstore shelves 4 8

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Violin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	Violin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

See also