Violin: Difference between revisions
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|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|item_id=Base.Violin | |item_id=Base.Violin | ||
}} | }} | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| | |all | ||
| [[ | |[[postbox]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
|[[crate]] | |rowspan="2"|bedroom | ||
|1 | |[[crate]] | ||
|4 | |||
|4 | |||
|- | |||
|[[crate]] | |||
|1 | |||
|0.2 | |0.2 | ||
|- | |- | ||
|closet | |||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
|musicstore | |||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|} | |} | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 524 | ||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item Violin | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
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MaxDamage = 0.4, | MaxDamage = 0.4, | ||
BaseSpeed = 1.2, | BaseSpeed = 1.2, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 13:57, 26 March 2024
A violin is a short blunt melee weapon.
Usage
Weapon
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | postbox | 4 | 4 |
bedroom | crate | 4 | 4 |
crate | 1 | 0.2 | |
closet | metal_shelves | 4 | 4 |
musicstore | shelves | 4 | 8 |
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Violin
{
DisplayCategory = Instrument,
MaxRange = 1,
WeaponSprite = Violin,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.7,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Violin,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Violin,
BreakSound = ViolinBreak,
DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
TreeDamage = 0,
CriticalChance = 5,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
}