Wood Axe: Difference between revisions
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Revision as of 10:30, 27 February 2024
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
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Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | toolcabinet | 4 | 0.025 |
bedroom | crate | 1 | 0.025 |
closet | crate | 4 | 0.025 |
crate | 4 | 0.025 | |
firestorage | metal_shelves | 4 | 0.025 |
garagestorage | counter | 4 | 0.025 |
counter | 4 | 0.025 | |
pawnshop | counter | 4 | 0.025 |
toolstorestorage | metal_shelves | 4 | 0.025 |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}