Canoe Paddle: Difference between revisions
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{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | {{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{page version|41.78.16}} | {{page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Canoe Paddle | ||
| | |model=CanoePadel_Model.png | ||
| | |icon=Paddle.png | ||
|icon_name=Canoe Paddle | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Sports | |category=Sports | ||
|weight=2 | |weight=2 | ||
|equipped=One-handed | |equipped=One-handed | ||
|attachment_type=Shovel | |||
|function= | |||
|skill_type=Long Blunt | |||
|ammo_type= | |||
|clip_size= | |||
<!--PROPERTIES--> | |||
|material= <!-- E.g. Metal --> | |||
|material_value= <!-- E.g. MetalValue attribute --> | |||
|condition_max=10 | |condition_max=10 | ||
| | |condition_lower_chance= | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Blunt | ||
|min_damage=0.5 | |min_damage=0.5 | ||
|max_damage=1.3 | |max_damage=1.3 | ||
| | |door_damage=1 | ||
|tree_damage=0 | |tree_damage=0 | ||
| | |min_range=0.61 | ||
|max_range=1.6 | |||
|hit_chance= | |||
|recoil_delay= | |||
|sound_radius= | |||
|base_speed=0.85 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=0 | |knockdown=0 | ||
<!--TECHNICAL | |aiming_time= | ||
| | |reload_time= | ||
|crit_chance=40 | |||
|crit_multiplier=2 | |||
|kill_move= | |||
<!-- TECHNICAL --> | |||
|item_id=Base.CanoePadel | |||
}} | }} | ||
A '''canoe paddle''' is a long blunt melee [[Weapons|weapon]]. | A '''canoe paddle''' is a long blunt melee [[Weapons|weapon]]. |
Revision as of 12:18, 26 January 2024
A canoe paddle is a long blunt melee weapon.
Usage
Weapon
The canoe paddle can attack up to 3 enemies at a time dealing a maximum of 1.3 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.85.
Breaking doors
It can be used to bash down doors, dealing 1 damage per hit.
Condition
The canoe paddle has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/10 (10%) |
0 | 4 | 1/12 (8%) |
0 | 8 | 1/14 (7%) |
4 | 0 | 1/14 (7%) |
8 | 0 | 1/18 (6%) |
4 | 4 | 1/16 (6%) |
4 | 8 | 1/18 (6%) |
8 | 8 | 1/22 (5%) |
10 | 10 | 1/24 (4%) |
Distribution
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CanoePadel
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = CanoePadel,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 2,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Canoe Paddle,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Paddle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = CanoePaddleBreak,
DoorHitSound = CanoePaddleHit,
HitSound = CanoePaddleHit,
HitFloorSound = CanoePaddleHit,
SwingSound = CanoePaddleSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 40,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1.3,
BaseSpeed = 0.85,
AttachmentType = Shovel,
}