Double Barrel Shotgun
A Double Barrel Shotgun is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction.
Usage
The double barrel shotgun uses shotgun shells as its ammunition, which fire pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the double barrel shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The double barrel shotgun functions differently from the JS-2000 Shotgun, the JS-2000 has a wider spread and fires an additional pellet, the double barrel is more accurate and has a more narrow spread. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory.
Pros | Cons |
---|---|
|
|
Reloading
Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding R and selecting the desired action.
Special Ability: Drive-by Shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
There is only one attachment that works with the double barrel shotgun.
- Ammo Straps bandolier: Increased reload speed.
Condition
The double barrel shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Buildings
Double Barrel shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes. The best locations to find a double barrel would be police departments, gun-shops such as the one located in West Point and barricaded buildings.
Corpses
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of bathrooms inside of houses.
Zombies
Double barrel shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars and occasionally in a crowd of zombies.
Gallery
Trivia
- For some reason, the double barrel shotgun doesn't fire two shots rapidly. There is a brief delay between shots, similar to how the JS-2000 functions. It's currently unknown whether this is a bug, an oversight or a balancing decision.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.52
tem DoubleBarrelShotgun { ImpactSound = null, MaxRange = 9, RangeFalloff = TRUE, WeaponSprite = DoubleBarrelShotgun, SoundVolume = 200, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = DoubleBarrelShotgunBringToBear, SwingSound = DoubleBarrelShotgunShoot, ClickSound = DoubleBarrelShotgunJam, SoundRadius = 200, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunDoublebarrel, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = DoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = DoubleBarrelShotgunEquip, UnequipSound = DoubleBarrelShotgunUnEquip, InsertAmmoSound = DoubleBarrelShotgunInsertAmmo, EjectAmmoSound = DoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop, ShellFallSound = DoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgun, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, }