Electric Bass: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{Header| | {{Header|Project Zomboid|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Electric Bass | |display_name=Electric Bass |
Revision as of 11:47, 9 January 2024
Electric Bass | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Instrument | |||
Encumbrance | 3.5 | |||
Equipped | One-handed | |||
Condition max. | 12 | |||
Skill | Long Blunt | |||
Attachment | Back | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 1 | |||
Range | 0.61–1.35 tiles | |||
Damage | 0.9–1.4 | |||
Crit chance | 70% | |||
Tree damage | 0 | |||
Door damage | 10 | |||
Knockback | 0.3 | |||
Knockdown | 1.5 | |||
Technical details | ||||
Base ID |
Base.GuitarElectricBassBlack Base.GuitarElectricBassBlue Base.GuitarElectricBassRed | |||
An electric bass is a long blunt melee weapon.
Usage
Weapon
The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Breaking doors
It is effective at bashing down doors, dealing 10 damage per hit.
Condition
The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/9 (11%) |
0 | 4 | 1/11 (9%) |
0 | 8 | 1/13 (8%) |
4 | 0 | 1/13 (8%) |
8 | 0 | 1/17 (6%) |
4 | 4 | 1/15 (7%) |
4 | 8 | 1/17 (6%) |
8 | 8 | 1/21 (5%) |
10 | 10 | 1/23 (4%) |
Distribution
Gallery
Code
Black Electric Bass
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricBassBlack
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBassBlack,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 9,
Weight = 3.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 12,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Black Electric Bass,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = BassElectricBlack,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricBassBreak,
DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
TreeDamage = 0,
CriticalChance = 70,
CritDmgMultiplier = 2,
MinDamage = 0.9,
MaxDamage = 1.4,
BaseSpeed = 1,
AttachmentType = Guitar,
}
Blue Electric Bass
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricBassBlue
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBassBlue,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 9,
Weight = 3.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 12,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Blue Electric Bass,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = BassElectricBlue,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricBassBreak,
DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
TreeDamage = 0,
CriticalChance = 70,
CritDmgMultiplier = 2,
MinDamage = 0.9,
MaxDamage = 1.4,
BaseSpeed = 1,
AttachmentType = Guitar,
}
Red Electric Bass
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricBassRed
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBassRed,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 9,
Weight = 3.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 12,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Red Electric Bass,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = BassElectricRed,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricBassBreak,
DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
TreeDamage = 0,
CriticalChance = 70,
CritDmgMultiplier = 2,
MinDamage = 0.9,
MaxDamage = 1.4,
BaseSpeed = 1,
AttachmentType = Guitar,
}