Electric Guitar

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Revision as of 14:12, 17 July 2023 by VaileasysBot (talk | contribs) (→‎top: Category update: "Melee weapons")


The Game WorldItemsWeaponsMelee weaponsElectric Guitar
Electric Guitar
Electric Guitar
Black Electric Guitar Blue Electric Guitar Red Electric Guitar
General
Category Instrument
Encumbrance
Heavy Load
2.8
Equipped One-handed
Condition max. 10
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1.1
Range 0.61–1.35 tiles
Damage 0.8–1.2
Crit chance 55%
Tree damage 0
Door damage 10
Knockback 0.3
Knockdown 1.5
Technical details
Base ID Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed

An electric guitar is a long blunt melee weapon.

Usage

Weapon

The electric guitar can attack up to 3 enemies at a time dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Repairing

Materials that can be used to repair the electric guitar, based on first time repairing. Repairing the electric guitar makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

TODO

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Image.png Black Electric Guitar Retrieved: Build 41.68

    item GuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

Image.png Blue Electric Guitar Retrieved: Build 41.68

    item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

Image.png Red Electric Guitar Retrieved: Build 41.68

    item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0, 
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

See also