Flute: Difference between revisions

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{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Flute
|display_name=Flute

Revision as of 11:47, 9 January 2024

Flute
Flute
Flute
General
Category Instrument
Encumbrance
Heavy Load
3
Equipped One-handed
Condition max. 1
Skill Short Blunt
Attachment Belt
Damage
Type Blunt
Attack speed 1.3
Range 0.61–0.9 tiles
Damage 0.1–0.2
Crit chance 0%
Tree damage 0
Door damage 0
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Flute

A flute is a short blunt melee weapon.

Usage

Weapon

The flute can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.

Condition

The flute has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

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Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Flute
	{
	    DisplayCategory = Instrument,
		MaxRange	=	0.9,
		WeaponSprite	=	Flute,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Flute,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Flute,
        BreakSound  =   FluteBreak,
        DoorHitSound = FluteHit,
		HitSound = FluteHit,
		HitFloorSound = FluteHit,
		SwingSound = FluteSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
        AttachmentType = Knife,
	}

See also