Golf Club: Difference between revisions

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==Code==
==Code==
===Item===
{{CodeBox
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
| {{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre>
  | line = true
    item Golfclub
  | start = 0
    {
  | source = Items_weapons.txt
        MaxRange = 1.42,
  | retrieved = true
        WeaponSprite = GolfClub,
  | version = 41
        MinAngle = 0.8,
  | incver = 50
        Type = Weapon,
  | code =
        MinimumSwingTime = 3,
item Golfclub
        SwingAmountBeforeImpact = 0.02,
{
        Categories = Blunt,
  MaxRange               = 1.42,
        Weight = 2,
  WeaponSprite           = GolfClub,
        ConditionLowerChanceOneIn = 15,
  MinAngle               = 0.8,
        PushBackMod = 0.6,
  Type                   = Weapon,
        SubCategory = Swinging,
  MinimumSwingTime       = 3,
        ConditionMax = 5,
  SwingAmountBeforeImpact = 0.02,
        MaxHitCount = 1,
  Categories             = Blunt,
        DoorDamage = 5,
  Weight                 = 2,
        IdleAnim = Idle_Weapon2,
  ConditionLowerChanceOneIn = 15,
        SwingAnim = Bat,
  PushBackMod             = 0.6,
        DisplayName = Golfclub,
  SubCategory             = Swinging,
        MinRange = 0.61,
  ConditionMax           = 5,
        SwingTime = 3,
  MaxHitCount             = 1,
        HitAngleMod = -30,
  DoorDamage             = 5,
        KnockdownMod = 0,
  IdleAnim               = Idle_Weapon2,
        Icon = Golfclub,
  SwingAnim               = Bat,
        RunAnim = Run_Weapon2,
  DisplayName             = Golfclub,
        TwoHandWeapon = TRUE,
  MinRange               = 0.61,
        TreeDamage =   0,
  SwingTime               = 3,
        EnduranceMod = 0.6,
  HitAngleMod             = -30,
        MetalValue = 90,
  KnockdownMod           = 0,
        BreakSound =   BreakMetalItem,
  Icon                   = Golfclub,
        CriticalChance = 25,
  RunAnim                 = Run_Weapon2,
        CritDmgMultiplier = 2,
  TwoHandWeapon           = TRUE,
        MinDamage = 0.5,
  TreeDamage             = 0,
        MaxDamage = 1,
  EnduranceMod           = 0.6,
        BaseSpeed = 1,
  MetalValue             = 90,
        AttachmentType = BigBlade,
  BreakSound             = BreakMetalItem,
    }
  CriticalChance         = 25,
</pre>
  CritDmgMultiplier       = 2,
  MinDamage               = 0.5,
  MaxDamage               = 1,
  BaseSpeed               = 1,
  AttachmentType         = BigBlade,
}
  }}
}}


===Repair===
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=50}}
| {{CodeSnip
<pre>
  | lang = java
fixing Fix Golf club
  | line = true
Require : Golfclub,
  | start = 0
Fixer : DuctTape=2,
  | source = fixing.txt
Fixer : Scotchtape=3,
  | retrieved = true
</pre>
  | version = 41
  | incver = 50
  | code =
fixing Fix Golf club
{
  Require : Golfclub,
  Fixer : DuctTape=2,
  Fixer : Scotchtape=3,
}
  }}
}}


==See also==
==See also==

Revision as of 04:35, 13 January 2024

Golf Club
Golf Club
Golf Club
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 5
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.42 tiles
Damage 0.5–1.0
Knockback 0.6
Knockdown 0
Technical details
Base ID Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golf club is a blunt melee weapon.

Usage

Weapon

The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.

Repairing

Materials that can be used to repair the golf club, based on first time repairing.

Repair Golf club
DuctTape.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

Golf clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\Items_weapons.txt

Retrieved: Build 41.50
item Golfclub
{
  MaxRange                = 1.42,
  WeaponSprite            = GolfClub,
  MinAngle                = 0.8,
  Type                    = Weapon,
  MinimumSwingTime        = 3,
  SwingAmountBeforeImpact = 0.02,
  Categories              = Blunt,
  Weight                  = 2,
  ConditionLowerChanceOneIn = 15,
  PushBackMod             = 0.6,
  SubCategory             = Swinging,
  ConditionMax            = 5,
  MaxHitCount             = 1,
  DoorDamage              = 5,
  IdleAnim                = Idle_Weapon2,
  SwingAnim               = Bat,
  DisplayName             = Golfclub,
  MinRange                = 0.61,
  SwingTime               = 3,
  HitAngleMod             = -30,
  KnockdownMod            = 0,
  Icon                    = Golfclub,
  RunAnim                 = Run_Weapon2,
  TwoHandWeapon           = TRUE,
  TreeDamage              = 0,
  EnduranceMod            = 0.6,
  MetalValue              = 90,
  BreakSound              = BreakMetalItem,
  CriticalChance          = 25,
  CritDmgMultiplier       = 2,
  MinDamage               = 0.5,
  MaxDamage               = 1,
  BaseSpeed               = 1,
  AttachmentType          = BigBlade,
}

Repair

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.50
fixing Fix Golf club
{
  Require : Golfclub,
  Fixer : DuctTape=2,
  Fixer : Scotchtape=3,
}

See also