JS-2000 Shotgun: Difference between revisions
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{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver= | {{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=73}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=JS-2000 Shotgun | |display_name=JS-2000 Shotgun | ||
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|ammo=Shotgun Shells | |ammo=Shotgun Shells | ||
|clip_size=6 | |clip_size=6 | ||
|sound_radius= | |sound_radius=100 | ||
|recoil_delay=50 | |recoil_delay=50 | ||
|reload_time=25 | |reload_time=25 | ||
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|pros5 = Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area. | |pros5 = Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to | |cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | ||
|cons2 = Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back. | |cons2 = Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back. | ||
|cons3 = Deals less damage when a target isn't up close. | |cons3 = Deals less damage when a target isn't up close. |
Revision as of 16:51, 20 August 2022
A JS-2000 shotgun, previously just shotgun, is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and weight reduction.
Usage
The JS-2000 uses shotgun shells as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the Aiming skill, particularly at lower levels.
Pros | Cons |
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Reloading
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.
Special Ability: Drive-by Shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
Attachments can be attached to shotguns with the use of a Screwdriver. When you have the screwdriver and desired attachment, right click the JS-2000 in your inventory, select "Upgrade" and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.
- Ammo Straps: Increase shotgun reload speed.
- Choke Tube - Full: Increased damage and range. Decreased blast arc.
- Choke Tube - Improved:Increased blast arc, noise radius. Decreased range and damage.
- Sling: Reduces the weight of the shotgun.
Condition
The JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
JS-2000 shotgun requires a minimum of 2 aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Buildings
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in West Point, and barricaded buildings.
Corpses
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.
Zombies
JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.
Crafting: Sawed-off JS-2000 Shotgun
The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See Sawed-off JS-2000 Shotgun for details.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
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Sawed-off JS-2000 Shotgun |
0 XP | none | (keep) |
JS-2000 Shotgun (consumed) |
Trivia
- The JS-2000 shotgun is most likely based on Remington Model 870 shotgun, which was developed in 50's and is still being used to this day, with many law enforcement agencies and even the US military adopting it.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item Shotgun { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 7, RangeFalloff = TRUE, WeaponSprite = Shotgun, SoundVolume = 200, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 2.2, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = JS-2000 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 100, MinDamage = 1.5, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = Shotgun2, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 6, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgun, RackAfterShoot = TRUE, JamGunChance = 2, AttachmentType = Rifle, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, StopPower = 20, }
History
Alpha | |
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RC 2.9 | Fixed bug with unlimited ammo. |
41 | Renamed to JS-2000 Shotgun |