JS-2000 Shotgun: Difference between revisions

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==Trivia==
* The JS-2000 shotgun is most likely based on [[Wikipedia:Remington Model 870|Remington Model 870 shotgun]], which was developed in 50's and is still being used to this day, with many law enforcement agencies and even the US military adopting it.
==Gallery==
==Gallery==
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Revision as of 19:45, 16 January 2022

The Game WorldItemsWeaponsFirearmsJS-2000 Shotgun
JS-2000 Shotgun
JS-2000 Shotgun
JS-2000 Shotgun Sawed-off JS-2000 Shotgun
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Gunshot
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 6
Noise radius 200 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.61–7 tiles
Damage 1.5–2.2
Accuracy 70
Knockback 0.8
Knockdown 8
Technical details
Base ID Base.Shotgun

A JS-2000 shotgun, previously just shotgun, is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and weight reduction.

Usage

The JS-2000 uses shotgun shells as its ammunition, which fire pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape.

Pros Cons
  • Capable of hitting and killing several targets in one shot.
  • Very accurate, excels in close-range fights. Suitable for survivors with a low aiming skill level.
  • Doesn't require magazines to operate.
  • Gun and ammo aren't too hard to find.
  • Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area.
  • One of the loudest firearms in the game, can be heard by zombies from up to 200 tiles away.
  • Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back.
  • Deals less damage when a target isn't up close.

Reloading

JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Special Ability: Drive-by Shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Attachments can be attached to shotguns with the use of a Screwdriver. When you have the screwdriver and desired attachment, right click the JS-2000 in your inventory, select "Upgrade" and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.

Condition

The JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

JS-2000 shotgun requires a minimum of 2 aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Buildings

JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in West Point and barricaded buildings.

Corpses

Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.

Zombies

JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars and occasionally in a crowd of zombies.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Shotgun.png
Sawed-off JS-2000 Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Shotgun2.png
JS-2000 Shotgun
(consumed)

Trivia

  • The JS-2000 shotgun is most likely based on Remington Model 870 shotgun, which was developed in 50's and is still being used to this day, with many law enforcement agencies and even the US military adopting it.

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.52

	item Shotgun
	{
	ImpactSound	=	null,
	MaxRange	=	7,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Shotgun,
	SoundVolume	=	200,
	MinAngle	=	0.9,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	ProjectileCount	=	5,
	ConditionLowerChanceOneIn	=	60,
	Weight	=	4,
	SplatNumber	=	5,
	PushBackMod	=	0.8,
	MaxDamage	=	2.2,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	4,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	20,
	UseEndurance	=	FALSE,
	DisplayName	=	JS-2000 Shotgun,
	MinRange	=	0.61,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	FirearmShotgun,
	SoundRadius	=	200,
	MinDamage	=	1.5,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Shotgun2,
	RunAnim	=	Run_Weapon2,
	CriticalChance	= 60,
        CritDmgMultiplier	= 2,
	AimingPerkCritModifier	= 4,
	HitChance	= 70,
	AimingPerkHitChanceModifier	= 5,
	RecoilDelay	= 50,
	SoundGain	= 2,
        ReloadTime	= 25,
        AimingTime	= 20,
        RequiresEquippedBothHands	= TRUE,
        BreakSound	=   BreakMetalItem,
        ShellFallSound	= ShotgunShellHitGround,
        MetalValue	= 45,
        TwoHandWeapon	= TRUE,
        AmmoBox	= ShotgunShellsBox,
        MaxAmmo	= 6,
        InsertAmmoSound	= StormyShotgunInsertRound,
        EjectAmmoSound	= Stormy9mmClipEject,
        RackSound	= stormyShotgunPump,
        AmmoType	= Base.ShotgunShells,
        WeaponReloadType	= shotgun,
        RackAfterShoot	= TRUE,
        JamGunChance	= 2,
        AttachmentType	= Rifle,
        ModelWeaponPart	= ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart	= ChokeTubeImproved ChokeTube choketube choketube,
        StopPower	= 20,
	}

History

Alpha
RC 2.9 Fixed bug with unlimited ammo.
41 Renamed to JS-2000 Shotgun

See also

Template:Navbox/Weapons