Keytar: Difference between revisions
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The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 [[tiles]] away at an attack speed of 1.2. | The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 [[tiles]] away at an attack speed of 1.2. | ||
===Breaking doors=== | ===Breaking doors=== | ||
It can be used to bash down [[Door|doors]], dealing 3 damage per hit. | It can be used to bash down [[Door|doors]], but it is ineffective, dealing only 3 damage per hit. | ||
===Chopping trees=== | ===Chopping trees=== | ||
It is | It is not very effective at chopping down trees, dealing 10 damage per hit. | ||
==Condition== | ==Condition== | ||
Line 47: | Line 47: | ||
{{Durability weapon|3}} | {{Durability weapon|3}} | ||
===Repairing=== | ===Repairing=== | ||
The keytar cannot be repaired. | |||
==Distribution== | ==Distribution== | ||
It can sometimes be found in wardrobes | It can sometimes be found in wardrobes. | ||
<!-- ==Trivia== --> | <!-- ==Trivia== --> | ||
==Gallery== | ==Gallery== |
Revision as of 07:58, 25 September 2023
Keytar | ||
---|---|---|
| ||
General | ||
Category | Instrument | |
Encumbrance | 2 | |
Equipped | One-handed | |
Condition max. | 2 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 1.2 | |
Range | 0.58–1.25 tiles | |
Damage | 0.2–0.7 | |
Crit chance | 20% | |
Tree damage | 10 | |
Door damage | 3 | |
Knockback | 0.3 | |
Knockdown | 1.5 | |
Technical details | ||
Base ID | Base.Keytar | |
A keytar is a long blunt melee weapon.
Usage
Weapon
The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.2.
Breaking doors
It can be used to bash down doors, but it is ineffective, dealing only 3 damage per hit.
Chopping trees
It is not very effective at chopping down trees, dealing 10 damage per hit.
Condition
The keytar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Repairing
The keytar cannot be repaired.
Distribution
It can sometimes be found in wardrobes.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Keytar { DisplayCategory = Instrument, MaxRange = 1.25, MinAngle = 0.72, WeaponSprite = Keytar, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 3, Weight = 2, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 2, MaxHitCount = 2, DoorDamage = 3, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Keytar, MinRange = 0.58, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = Keytar, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = KeytarBreak, DoorHitSound = KeytarHit, HitSound = KeytarHit, HitFloorSound = KeytarHit, SwingSound = KeytarSwing, TreeDamage = 10, CriticalChance = 20, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.7, BaseSpeed = 1.2, AttachmentType = Guitar, }