Leaf Rake: Difference between revisions
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{{ | {{Languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=78.16}} | |||
{{Infobox weapon | |||
|display_name=Leaf Rake | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=LeafRake_Model.png | |||
|image_width=200px | |||
|alternate_image=LeafRake.png | |||
|alternate_name=Leaf Rake | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=Two-handed | |||
|condition_max=4 | |||
|attachment_type=Shovel | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=1.6 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|push_back=0.3 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=LeafRake | |||
}} | |||
==Usage== | |||
{{pros-cons | |||
<!-- #PROS# - below this line --> | |||
|pros1 = Can hit up to 3 enemies with multi-hit enabled. | |||
|pros2 = Long range | |||
<!-- #CONS# - below this line --> | |||
|cons1 = Low damage. | |||
|cons2 = Cannot knock down enemies. | |||
|cons3 = Weak durability. | |||
}} | |||
===Breaking Doors=== | |||
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted. | |||
==Condition== | |||
The leaf rake is a [[Skills#Combat|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the [[Player|player's]] maintenance skill. The chance of losing durability is: <code>1 in (3 + maintenance x 2)</code> | |||
==Distribution== | |||
TODO | |||
==Code== | ==Code== | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=78.16}} | |||
'''''From | |||
{{Retrieved|version=41|incver= | |||
<pre> | <pre> | ||
item LeafRake | |||
DisplayCategory = Gardening, | |||
MaxRange = 1.6, | |||
WeaponSprite = LeafRake, | |||
MinAngle = 0.85, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 3, | |||
Weight = 1.5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 4, | |||
MaxHitCount = 3, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Leaf Rake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = LeafRake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = LeafRakeBreak, | |||
DoorHitSound = LeafRakeHit, | |||
HitSound = LeafRakeHit, | HitSound = LeafRakeHit, | ||
HitFloorSound = LeafRakeHit, | HitFloorSound = LeafRakeHit, | ||
SwingSound = LeafRakeSwing, | SwingSound = LeafRakeSwing, | ||
TreeDamage = 0, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 5, | |||
CritDmgMultiplier = 1, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
WeaponLength = 0.65, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Shovel, | |||
</pre> | </pre> | ||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 18:52, 14 May 2023
Leaf Rake | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.6 tiles | |
Damage | 0.2–0.4 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | LeafRake | |
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
Condition
The leaf rake is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (3 + maintenance x 2)
Distribution
TODO
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item LeafRake DisplayCategory = Gardening, MaxRange = 1.6, WeaponSprite = LeafRake, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 3, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 3, DoorDamage = 1, SwingAnim = Bat, DisplayName = Leaf Rake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = LeafRake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = LeafRakeBreak, DoorHitSound = LeafRakeHit, HitSound = LeafRakeHit, HitFloorSound = LeafRakeHit, SwingSound = LeafRakeSwing, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 1, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, WeaponLength = 0.65, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,