Leaf Rake: Difference between revisions
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{{Durability weapon|3}} | {{Durability weapon|3}} | ||
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
!Building/Room | |||
!Container | |||
! style="width: 3.2em;" |Rolls | |||
! style="width: 3.2em;" |Chance | |||
|- | |||
| all | |||
| [[toolcabinet]] | |||
| 4 | |||
| 1 | |||
|- | |||
| rowspan="2"|closet | |||
| [[crate]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
| garagestorage | |||
| [[counter]] | |||
| 4 | |||
| 1 | |||
|- | |||
| gardenstore | |||
| [[metal_shelves]] | |||
| 4 | |||
| 1 | |||
|- | |||
| rowspan="2"|generalstore | |||
| [[metal_shelves]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
| pawnshop | |||
| [[counter]] | |||
| 4 | |||
| 1 | |||
|- | |||
| toolstorestorage | |||
| [[metal_shelves]] | |||
| 4 | |||
| 1 | |||
|} | |||
{{Stub}} | {{Stub}} | ||
Revision as of 10:25, 12 February 2024
A leaf rake is an improvised long blunt weapon.
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
Condition
The leaf rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | toolcabinet | 4 | 1 |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
garagestorage | counter | 4 | 1 |
gardenstore | metal_shelves | 4 | 1 |
generalstore | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
pawnshop | counter | 4 | 1 |
toolstorestorage | metal_shelves | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item LeafRake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = LeafRake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Leaf Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = LeafRake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = LeafRakeBreak,
DoorHitSound = LeafRakeHit,
HitSound = LeafRakeHit,
HitFloorSound = LeafRakeHit,
SwingSound = LeafRakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.65,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}