M1911 Pistol: Difference between revisions
(added model to infobox & update) |
(Add navbox, stub) |
||
Line 1: | Line 1: | ||
{{stub}} | |||
{{Languages}} | {{Languages}} | ||
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}} | {{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}} | ||
Line 120: | Line 121: | ||
| 41 || Added to the game | | 41 || Added to the game | ||
|} | |} | ||
{{Navbox_weapons}} |
Revision as of 09:58, 24 November 2021
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
M1911 Pistol | |||
---|---|---|---|
M1911 Pistol | |||
| |||
General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .45 Auto Round | ||
Magazine size | 15 | ||
Noise radius | 70 tiles | ||
Recoil delay | 50 | ||
Reload time | 30 | ||
Aiming time | 20 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–8 tiles | ||
Damage | 1–1.4 | ||
Accuracy | 40 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | base.Pistol2 | ||
Code
Retrieved: Build 41.50
item Pistol2 { ImpactSound = null, MaxRange = 8, WeaponSprite = Handgun02, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M1911 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 70, MinDamage = 1, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun2, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 20, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 7, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.45Clip, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, }
History
Alpha | |
---|---|
41 | Added to the game |