M1911 Pistol
M1911 Pistol | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Firearm | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 7 | |||
Noise radius | 50 tiles | |||
Recoil delay | 25 | |||
Reload time | 30 | |||
Aiming time | 20 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–8 tiles | |||
Damage | 1–1.4 | |||
Crit chance | 20% | |||
Door damage | 5 | |||
Accuracy | 40 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | Base.Pistol2 | |||
A M1911 Pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun Light: Not yet functional or obtainable (Build 41.78.16).
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol2
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
WeaponSprite = Handgun02,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M1911 Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M1911BringToBear,
SwingSound = M1911Shoot,
HitSound = BulletHitBody,
ClickSound = M1911Jam,
SoundRadius = 50,
MinDamage = 1,
MaxDamage = 1.4,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun2,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 40,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 20,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 7,
EquipSound = M1911Equip,
UnequipSound = M1911UnEquip,
InsertAmmoSound = M1911InsertAmmo,
EjectAmmoSound = M1911EjectAmmo,
InsertAmmoStartSound = M1911InsertAmmoStart,
InsertAmmoStopSound = M1911InsertAmmoStop,
EjectAmmoStartSound = M1911EjectAmmoStart,
EjectAmmoStopSound = M1911EjectAmmoStop,
ShellFallSound = M1911CartridgeFall,
RackSound = M1911Rack,
MagazineType = Base.45Clip,
AmmoType = Base.Bullets45,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 7,
}