M625 Revolver: Difference between revisions
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|alternate_image=Revolver.png | |alternate_image=Revolver.png | ||
|alternate_name=M625 Revolver | |alternate_name=M625 Revolver | ||
|alternate_image2=40calAmmoBox.png | |||
|alternate_name2=.45 Auto Round | |||
|alternate_link2=.45 Auto Round | |||
|alternate_image3=HandgunAmmoBox.png | |||
|alternate_name3=Box of .45 Auto Rounds | |||
|alternate_link3=.45 Auto Round | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
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|class_name=Base.Revolver | |class_name=Base.Revolver | ||
}} | }} | ||
The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto]], fed by a 6 round cylinder. The weapon can be attached to a [[ | The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction. | ||
==Usage== | ==Usage== | ||
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==Distribution== | ==Distribution== | ||
The M625 | The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie. | ||
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | ||
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}} | }} | ||
{{ | {{Navbox weapons}} |
Revision as of 23:45, 13 January 2024
M625 Revolver | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 1.75 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Firearm | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type | .45 Auto | |||
Magazine size | 6 | |||
Noise radius | 70 tiles | |||
Recoil delay | 20 | |||
Reload time | 30 | |||
Aiming time | 25 | |||
Damage | ||||
Type | Gunshot | |||
Attack speed | 0.5 | |||
Range | 0.61–9 tiles | |||
Damage | 1–1.6 | |||
Door damage | 5 | |||
Accuracy | 30 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | Base.Revolver | |||
The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.
Usage
Pros | Cons |
---|---|
|
|
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Distribution
The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Revolver
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 9,
WeaponSprite = Revolver,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.75,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
MaxDamage = 1.6,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M625 Revolver,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 50,
MinDamage = 1,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Revolver,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 30,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 25,
BreakSound = M625Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 6,
BringToBearSound = M625BringToBear,
SwingSound = M625Shoot,
HitSound = BulletHitBody,
ClickSound = M625Jam,
EquipSound = M625Equip,
UnequipSound = M625UnEquip,
InsertAmmoSound = M625InsertAmmo,
EjectAmmoSound = M625EjectAmmo,
InsertAmmoStartSound = M625InsertAmmoStart,
InsertAmmoStopSound = M625InsertAmmoStop,
EjectAmmoStartSound = M625EjectAmmoStart,
EjectAmmoStopSound = M625EjectAmmoStop,
ShellFallSound = M625CartridgeFall,
AmmoType = Base.Bullets45,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = RedDot RedDot reddot reddot,
StopPower = 9,
}