MSR700 Rifle: Difference between revisions

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<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. -->
<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. -->
===Weapon===
===Weapon===
The MSR700 Rifle is a bolt action rifle, utilizing an internal 3 round magazine using [[.223_Round|.223 Rounds]] as ammo. This means that the rifle does not need any magazines to function, unlike the vast majority of other firearms.
The MSR700 Rifle is a bolt action rifle, utilizing an internal 3 round magazine using [[.223_Round|.223 Rounds]] as ammo. This means that the rifle does not need any magazines to function, unlike the other rifles.
It can only hit one target at a time and but can pierce through targets.
It can only hit one target at a time and but can pierce through targets.
The rifle will need to be racked after reloading.
The rifle will need to be racked after reloading.
Should the rifle jam on the player, press {{key|X}} to rack it and unjam it.
Should the rifle jam on the player, press {{key|X}} to rack it and un-jam the rifle.


The MSR700 with its small magazine capacity of 3 and reload time makes it ill suited for fast paced or close quarters combat. However given with enough distance and small number of zombies, it can be a surpisingly decent weapon as it's .223 rounds can pack a punch and one shot most zombies.
The MSR700 with its small magazine capacity of 3 and reload time makes it ill suited for fast paced or close quarters combat. However given with enough distance and small number of zombies, it can be a surprisingly decent weapon as it's .223 rounds can pack a punch and one shot most zombies.
However, this is not a rifle for low level aiming especially with its low magazine size and base hit chance of 25%, should be used by a level 4+ aiming skill player.
However, this is not a rifle for low level aiming especially with its low magazine size and base hit chance of 25%, should be used by a level 4+ aiming skill player.
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = Ammo is fairly common.
|pros2 = Internal magazine allows for slightly slower, but more consistent reload time, and reduces the amount of weight in magazines you would be carrying.
|pros3 = Rounds penetrate through zombies, allowing you to hit up to two zombies at once.
|pros4 = Long range allows you dispatch enemy survivors or weaken hordes from far away.
<!-- #CONS# - below this line -->
|cons1 = Damage is low compared to the [[M14 Rifle]] and [[MSR788 Rifle]].
|cons2 = Requires 4+ [[aiming]] skill to use effectively.
|cons3 = Slow fire rate can limit crowd controlling capabilities (although the target penetration compensates for it).
|cons4 = As a rifle, firing it is loud and can attract a lot of zombies.


}}
===Attachments===
===Attachments===
The MSR700 Rifle can be fitted with the following attachments with the use of a screwdriver:
The MSR700 Rifle can be fitted with the following attachments with the use of a screwdriver:
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*[[Bayonet]] [[File:HuntingKnife.png]]: Seemingly has no function in-game as of build 41.65.
*[[Bayonet]] [[File:HuntingKnife.png]]: Seemingly has no function in-game as of build 41.65.


To install these attachments, ensure that you have a screwdriver in your inventory, right click the MSR700 you want to modify, click on 'Upgrade' and pick the attachment you want to install.
To install an attachment, right click the MSR700 you want to modify, click 'Upgrade' and select the attachment you want to install. Requires a [[screwdriver]] and the attachment you wish to install.


==Condition==
==Condition==
<!--Comment: This section contains all the info about the condition of the weapon. -->
<!--Comment: This section contains all the info about the condition of the weapon. -->
The MSR700 Rifle is a [[Skills#Firearm|firearm]]. As such, the durablity of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: <code>1 in (60 + aiming x 2)</code>
The MSR700 Rifle is a [[Skills#Firearm|firearm]]. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: <code>1 in (60 + aiming x 2)</code>
===Repairing===
===Repairing===
<!--Comment: This uses the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. The table below is a graphical representation of what is required to repair. -->
<!--Comment: This uses the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. The table below is a graphical representation of what is required to repair. -->

Revision as of 00:19, 30 September 2023


The Game WorldItemsWeaponsFirearmsMSR700 Rifle
MSR700 Rifle
MSR700 Rifle
MSR700 Rifle .223 Round Box of .223 Bullets
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Gunshot
Attachment Back
Characteristics
Ammo type RifleAmmo223loose.png
Magazine size 3
Noise radius 70 tiles
Recoil delay 90
Reload time 25
Aiming time 30
Damage
Type Gunshot
Attack speed 0.5
Range 0.61–10 tiles
Damage 0.6–1.3
Accuracy 27
Knockback 0.5
Technical details
Base ID Base.VarmintRifle

A MSR700 Rifle is a bolt action rifle. It is a two handed weapon and can be attached to the back of a character to reduce weight.

Usage

Weapon

The MSR700 Rifle is a bolt action rifle, utilizing an internal 3 round magazine using .223 Rounds as ammo. This means that the rifle does not need any magazines to function, unlike the other rifles. It can only hit one target at a time and but can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and un-jam the rifle.

The MSR700 with its small magazine capacity of 3 and reload time makes it ill suited for fast paced or close quarters combat. However given with enough distance and small number of zombies, it can be a surprisingly decent weapon as it's .223 rounds can pack a punch and one shot most zombies. However, this is not a rifle for low level aiming especially with its low magazine size and base hit chance of 25%, should be used by a level 4+ aiming skill player.

Pros Cons
  • Ammo is fairly common.
  • Internal magazine allows for slightly slower, but more consistent reload time, and reduces the amount of weight in magazines you would be carrying.
  • Rounds penetrate through zombies, allowing you to hit up to two zombies at once.
  • Long range allows you dispatch enemy survivors or weaken hordes from far away.
  • Damage is low compared to the M14 Rifle and MSR788 Rifle.
  • Requires 4+ aiming skill to use effectively.
  • Slow fire rate can limit crowd controlling capabilities (although the target penetration compensates for it).
  • As a rifle, firing it is loud and can attract a lot of zombies.

Attachments

The MSR700 Rifle can be fitted with the following attachments with the use of a screwdriver:

  • Iron sight ScopeIronSight.png: Increases maximum firing range by 3 tiles.
  • x2 Scope Scope2x.png: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
  • x4 Scope Scope4x.png: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
  • x8 Scope Scope8x.png: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
  • Recoil Pad RifleRecoilPad.png: Reduces recoil.
  • Red Dot RedDot.png: Increases aiming speed.
  • Fiberglass Stock RifleFibreglassStock.png: Decreases weight by 0.5 and increases base hit chance by 8%.
  • Bayonet HuntingKnife.png: Seemingly has no function in-game as of build 41.65.

To install an attachment, right click the MSR700 you want to modify, click 'Upgrade' and select the attachment you want to install. Requires a screwdriver and the attachment you wish to install.

Condition

The MSR700 Rifle is a firearm. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: 1 in (60 + aiming x 2)

Repairing

Requires level 4 Aiming and another MSR700 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.

Distribution

Buildings

The MSR700 Rifle can be found in most homes (Notably in wardrobes/closets) and gun shops.

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.73


    item VarmintRifle
    {
        DisplayCategory = Weapon,
       ImpactSound	=	null,
       MaxRange	=	10,
       WeaponSprite	=	VarmintRifle,
       SoundVolume	=	200,
       MinAngle	=	0.95,
       Type	=	Weapon,
       MinimumSwingTime	=	0.5,
       ToHitModifier	=	1.5,
       NPCSoundBoost	=	1.5,
       KnockBackOnNoDeath	=	TRUE,
       Ranged	=	TRUE,
       SwingAmountBeforeImpact	=	0,
       ProjectileCount	=	1,
       ConditionLowerChanceOneIn	=	60,
       Weight	=	4,
       SplatNumber	=	3,
       PushBackMod	=	0.3,
       SubCategory	=	Firearm,
       ConditionMax	=	10,
       ShareDamage	=	FALSE,
       MaxHitCount	=	1,
       IsAimedFirearm	=	TRUE,
       DoorDamage	=	20,
       UseEndurance	=	FALSE,
       SwingAnim	=	Rifle,
       DisplayName	=	MSR700 Rifle,
       MinRange	=	0.61,
       SwingTime	=	0.5,
       MultipleHitConditionAffected	=	FALSE,
	   BringToBearSound = MSR700BringToBear,
       SwingSound	=	MSR700Shoot,
       HitSound = BulletHitBody,
	   ClickSound = MSR700Jam,
       SoundRadius	=	70,
       MinDamage	=	0.6,
       MaxDamage	=	1.3,
       SplatSize	=	3,
       KnockdownMod	=	2,
       SplatBloodOnNoDeath	=	TRUE,
       Icon	=	LeverActionRifle,
       RunAnim	=	Run_Weapon2,
       IdleAnim	=	Idle_Weapon2,
       CriticalChance = 25,
       CritDmgMultiplier = 8,
       AimingPerkCritModifier = 12,
       HitChance = 27,
       AimingPerkHitChanceModifier = 17,
       AimingPerkMinAngleModifier = 0.01,
       AimingPerkRangeModifier = 2,
       RecoilDelay = 90,
       PiercingBullets = TRUE,
       SoundGain = 2,
       ReloadTime = 25,
       AimingTime = 30,
       RequiresEquippedBothHands = TRUE,
       BreakSound  =   MSR700Break,
       MetalValue = 45,
       TwoHandWeapon = TRUE,
       AmmoBox = 223Box,
       MaxAmmo = 3,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
       InsertAmmoSound = MSR700InsertAmmo,
       EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = MSR700CartridgeFall,
       RackSound = MSR700Rack,
       AmmoType = Base.223Bullets,
       WeaponReloadType = boltactionnomag,
/*       ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/
       ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
       ModelWeaponPart = x2Scope x2Scope scope scope,
       ModelWeaponPart = x4Scope x4Scope scope scope,
       ModelWeaponPart = x8Scope x8Scope scope scope,
       ModelWeaponPart = IronSight IronSight scope2 scope2,
       ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
       ModelWeaponPart = RedDot RedDot reddot reddot,
       RackAfterShoot = TRUE,
       /*MagazineType = Base.223Clip,*/
       JamGunChance = 5,
       AttachmentType = Rifle,
       StopPower = 15,
    }

	

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65

    fixing Fix Varmint Rifle
    {
       Require : VarmintRifle,

       Fixer : VarmintRifle; Aiming=4,
    }

See also