MSR700 Rifle: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
VarmintRifle Player. | VarmintRifle Player.PNG|In-game screenshot of the MSR700 being held by a player. | ||
</gallery> | </gallery> | ||
Revision as of 00:03, 14 January 2024
MSR700 Rifle | ||||
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General | ||||
Category | Weapon | |||
Encumbrance | 4 | |||
Equipped | Two-handed | |||
Condition max. | 10 | |||
Skill | Firearm | |||
Attachment | Back | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 3 | |||
Noise radius | 70 tiles | |||
Recoil delay | 90 | |||
Reload time | 25 | |||
Aiming time | 30 | |||
Damage | ||||
Type | Gunshot | |||
Attack speed | 0.5 | |||
Range | 0.61–10 tiles | |||
Damage | 0.6–1.3 | |||
Accuracy | 27 | |||
Knockback | 0.5 | |||
Technical details | ||||
Base ID | Base.VarmintRifle | |||
A MSR700 rifle is a bolt action rifle. It is a two-handed weapon and can be attached to the back of a character to reduce encumbrance.
Usage
Weapon
The MSR700 Rifle is a bolt action rifle, utilizing an internal 3 round magazine using .223 Rounds as ammo. This means that the rifle does not need any magazines to function, unlike the other rifles. It can only hit one target at a time but can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and un-jam the rifle.
The MSR700 with its small magazine capacity of 3 and reload time makes it ill suited for fast paced or close quarters combat. However given with enough distance and small number of zombies, it can be a surprisingly decent weapon as its .223 rounds can pack a punch and one shot most zombies. However, this is not a rifle for low level aiming especially with its low magazine size and base hit chance of 25%, should be used by a level 4+ aiming skill player.
Pros | Cons |
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Attachments
The MSR700 Rifle can be fitted with the following attachments with the use of a screwdriver:
- Iron Sight : Increases maximum firing range by 3 tiles.
- x2 Scope : Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
- x4 Scope : Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
- x8 Scope : Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
- Recoil Pad : Reduces recoil.
- Red Dot : Increases aiming speed.
- Fiberglass Stock : Decreases weight by 0.5 and increases base hit chance by 8%.
- BayonetFuture : Seemingly has no function in-game as of build 41.78.16.
To install an attachment, right-click the MSR700 you want to modify, click 'Upgrade' and select the attachment you want to install. Requires a screwdriver and the attachment you wish to install.
Condition
The MSR700 Rifle is a firearm. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: 1 in (60 + aiming x 2)
Repairing
Requires level 4 Aiming and another MSR700 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.
Distribution
Buildings
The MSR700 Rifle can be found in most homes (notably in wardrobes/closets) and gun shops.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item VarmintRifle
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = VarmintRifle,
SoundVolume = 200,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 4,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 20,
UseEndurance = FALSE,
SwingAnim = Rifle,
DisplayName = MSR700 Rifle,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = MSR700BringToBear,
SwingSound = MSR700Shoot,
HitSound = BulletHitBody,
ClickSound = MSR700Jam,
SoundRadius = 70,
MinDamage = 0.6,
MaxDamage = 1.3,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = LeverActionRifle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
CriticalChance = 25,
CritDmgMultiplier = 8,
AimingPerkCritModifier = 12,
HitChance = 27,
AimingPerkHitChanceModifier = 17,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 2,
RecoilDelay = 90,
PiercingBullets = TRUE,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 30,
RequiresEquippedBothHands = TRUE,
BreakSound = MSR700Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = 223Box,
MaxAmmo = 3,
EquipSound = MSR700Equip,
UnequipSound = MSR700UnEquip,
InsertAmmoSound = MSR700InsertAmmo,
EjectAmmoSound = MSR700EjectAmmo,
InsertAmmoStartSound = MSR700InsertAmmoStart,
InsertAmmoStopSound = MSR700InsertAmmoStop,
EjectAmmoStartSound = MSR700EjectAmmoStart,
EjectAmmoStopSound = MSR700EjectAmmoStop,
ShellFallSound = MSR700CartridgeFall,
RackSound = MSR700Rack,
AmmoType = Base.223Bullets,
WeaponReloadType = boltactionnomag,
ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
ModelWeaponPart = x2Scope x2Scope scope scope,
ModelWeaponPart = x4Scope x4Scope scope scope,
ModelWeaponPart = x8Scope x8Scope scope scope,
ModelWeaponPart = IronSight IronSight scope2 scope2,
ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
ModelWeaponPart = RedDot RedDot reddot reddot,
RackAfterShoot = TRUE,
JamGunChance = 5,
AttachmentType = Rifle,
StopPower = 15,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Varmint Rifle
{
Require : VarmintRifle,
Fixer : VarmintRifle; Aiming=4,
}