Mortar and Pestle: Difference between revisions
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==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = false | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item MortarPestle | |||
{ | |||
DisplayCategory = FirstAid, | |||
Weight = 0.3, | |||
Type = Normal, | |||
DisplayName = Mortar and Pestle, | |||
Icon = MortarPestle, | |||
StaticModel = Mortar, | |||
WorldStaticModel = Mortar_Ground, | |||
Tags = MortarPestle, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 10:21, 31 January 2024
Mortar and Pestle
Technical
Item ID
Base.MortarPestle
A mortar and pestle is a tool used in creating poultices.
Usage
A mortar and pestle is used to create poultices which can be used in first aid.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
Medical
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plantain Poultice |
0 XP | none | Mortar and Pestle (keep) |
Plantain x5 (consumed) | |
Comfrey Poultice |
0 XP | none | Mortar and Pestle (keep) |
Comfrey x5 (consumed) | |
Wild Garlic Poultice |
0 XP | none | Mortar and Pestle (keep) |
Wild Garlic x5 (consumed) |
Distribution
Mortar and pestles can be found in kitchens, otherwise than can be crafted using a saw and a plank.
Trivia
- There is an unused mortar and pestle icon resembling a wooden plank . This hints that at some point the crafting recipe for a mortar and pestle was intended to result in this wooden variant, making the recipe more sensible.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item MortarPestle
{
DisplayCategory = FirstAid,
Weight = 0.3,
Type = Normal,
DisplayName = Mortar and Pestle,
Icon = MortarPestle,
StaticModel = Mortar,
WorldStaticModel = Mortar_Ground,
Tags = MortarPestle,
}