Satchel: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="7"|all | |rowspan="7"|all | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 0.2 | |0.2 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
| rowspan="4"|bathroom | |rowspan="4"|bathroom | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 0.2 | |0.2 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
| bedroom | |bedroom | ||
| [[wardrobe]] | |[[wardrobe]] | ||
| 4 | |4 | ||
| 0.2 | |0.2 | ||
|- | |- | ||
| rowspan="2"|bookstore | |rowspan="2"|bookstore | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|4 | |4 | ||
|- | |- | ||
| rowspan="4"|closet | |rowspan="4"|closet | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 0.2 | |0.2 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|0.2 | |0.2 | ||
|- | |- | ||
| generalstore | |generalstore | ||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
| toolstore | |toolstore | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
It can usually be found inside [[Containers#Bedroom Storage|wardrobes]], along with other bags such as the [[Big Hiking Bag|big hiking bag]], [[Normal Hiking Bag|normal hiking bag]] and [[School Bag|school bag]]. | It can usually be found inside [[Containers#Bedroom Storage|wardrobes]], along with other bags such as the [[Big Hiking Bag|big hiking bag]], [[Normal Hiking Bag|normal hiking bag]] and [[School Bag|school bag]]. |
Revision as of 10:23, 20 March 2024
A satchel is a container Bag item.
Usage
A satchel can be equipped on the back, allowing the player to equip other items in their hands at the same time, or in a hand, allowing the player to use one hand for a weapon, the other for a satchel and on the back a bigger bag. It is one of the worst bags due to its small capacity and encumbrance reduction meaning not a lot can be put in it until your character becomes overloaded.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 0.2 |
locker | 4 | 0.2 | |
wardrobe | 4 | 0.2 | |
wardrobe | 4 | 0.2 | |
wardrobe | 4 | 0.2 | |
wardrobe | 4 | 0.2 | |
wardrobe | 4 | 0.2 | |
bathroom | locker | 4 | 0.2 |
locker | 4 | 0.2 | |
locker | 4 | 0.2 | |
locker | 4 | 0.2 | |
bedroom | wardrobe | 4 | 0.2 |
bookstore | counter | 4 | 4 |
counter | 4 | 4 | |
closet | crate | 4 | 0.2 |
crate | 4 | 1 | |
crate | 4 | 0.2 | |
metal_shelves | 4 | 0.2 | |
generalstore | shelves | 4 | 6 |
toolstore | counter | 4 | 1 |
It can usually be found inside wardrobes, along with other bags such as the big hiking bag, normal hiking bag and school bag.
Code
item Bag_Satchel { WeightReduction = 30, Weight = 1, Type = Container, Capacity = 15, DisplayName = Satchel, IconsForTexture = Satchel_Leather;Satchel_Green;Satchel_Khaki, CanBeEquipped = Back, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, ClothingItem = Bag_Satchel, BloodLocation = Bag, RunSpeedModifier = 0.99, ReplaceInSecondHand = Bag_Satchel_LHand holdingbagleft, ReplaceInPrimaryHand = Bag_Satchel_RHand holdingbagright, }