Sawed-off Double Barrel Shotgun: Difference between revisions

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|image=ShotgunDoubleBarrelSawn_Model.png
|image=ShotgunDoubleBarrelSawn_Model.png
|image_width=200px
|image_width=200px
|alternate_image=ShotgunDoublebarrel.png
|alternate_image=ShotgunDoublebarrelSawn.png
|alternate_name=Sawn Off Double Barrel Shotgun
|alternate_name=Sawn Off Double Barrel Shotgun
|alternate_link=
|alternate_link=
|alternate_image2=ShotgunDoublebarrel.png
|alternate_name2=Double Barrel Shotgun
|alternate_link2=Double Barrel Shotgun
|alternate_image3=ShotgunAmmo.png
|alternate_name3=Shotgun Shells
|alternate_link3=Shotgun Shells
|alternate_image4=ShotgunAmmoBox.png
|alternate_name4=Box of Shotgun Shells
|alternate_link4=Shotgun Shells
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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==Usage==
==Usage==
===Weapon===
===Weapon===
This weapon has less range than the double barrel shotgun, but packs a bit more kick.  
This weapon has less range than the double barrel shotgun, but is less encumbering.
 
===Breaking doors===
===Breaking doors===
It is very effective at bashing down [[Door|doors]], dealing 30 damage per hit.  
It is very effective at bashing down [[door]]s, dealing 30 damage per hit.


==Condition==
==Condition==
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==Distribution==
==Distribution==
{{Stub}}
{{Stub|section=true}}


==Crafting==
==Crafting==
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{{Crafting general|046|ing=2}}
{{Crafting general|046|ing=2}}
|}
|}
==Gallery==
<gallery>
File:ShotgunDoublebarrel.png|Item icon
File:ShotgunDoubleBarrelSawn_Model.png|Item model
</gallery>


==Code==
==Code==
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==See also==
==See also==
* [[JS-2000 Shotgun]]
*[[JS-2000 Shotgun]]
* [[Double Barrel Shotgun]]
*[[Double Barrel Shotgun]]
* [[Sawed-off JS-2000 Shotgun]]
*[[Sawed-off JS-2000 Shotgun]]


{{Navbox weapons}}
{{Navbox weapons}}

Revision as of 23:26, 13 January 2024

Project ZomboidItemsWeaponsFirearmsSawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawn Off Double Barrel Shotgun Double Barrel Shotgun Shotgun Shells Box of Shotgun Shells
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Firearm
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 2
Noise radius 100 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.67–8 tiles
Damage 2–2.7
Crit chance 80%
Door damage 30
Accuracy 80
Knockback 0.8
Knockdown 8
Technical details
Base ID Base.DoubleBarrelShotgunSawnoff

A sawed-off double barrel shotgun is a firearm weapon.

Usage

Weapon

This weapon has less range than the double barrel shotgun, but is less encumbering.

Breaking doors

It is very effective at bashing down doors, dealing 30 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

Notebook.png
This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Crafting

Can be crafted using a double barrel shotgun and a saw.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
ShotgunDoublebarrel.png
Double Barrel Shotgun
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also