Sawed-off Double Barrel Shotgun: Difference between revisions

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==Usage==
==Usage==
===Weapon===
This weapon has less range than the double barrel shotgun, but is less encumbering.
This weapon has less range than the double barrel shotgun, but is less encumbering.
===Drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.


===Breaking doors===
===Breaking doors===

Revision as of 00:14, 14 January 2024

Project ZomboidItemsWeaponsFirearmsSawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawn Off Double Barrel Shotgun Double Barrel Shotgun Shotgun Shells Box of Shotgun Shells
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Firearm
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 2
Noise radius 100 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.67–8 tiles
Damage 2–2.7
Crit chance 80%
Door damage 30
Accuracy 80
Knockback 0.8
Knockdown 8
Technical details
Base ID Base.DoubleBarrelShotgunSawnoff

A sawed-off double barrel shotgun is a firearm weapon.

Usage

This weapon has less range than the double barrel shotgun, but is less encumbering.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Breaking doors

It is very effective at bashing down doors, dealing 30 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

Notebook.png
This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Crafting

Can be crafted using a double barrel shotgun and a saw.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
ShotgunDoublebarrel.png
Double Barrel Shotgun
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also