Smashed Bottle: Difference between revisions

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{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=55}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{page version|41.55}}
{{Infobox weapon
{{Infobox weapon
|display_name=Smashed Bottle
|display_name=Smashed Bottle

Revision as of 06:37, 25 January 2024

Template:Header/sandbox2

Spiffo controlyourself.png
This page was last updated for an older version (41.55).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Smashed Bottle
Smashed Bottle
Smashed Bottle
General
Category Weapon
Encumbrance
Heavy Load
1
Equipped One-handed
Condition max. 3
Skill Short Blade
Damage
Type SmallBlade
Attack speed 4
Range 0.61–0.8 tiles
Damage 0.2–0.5
Knockback 0.3
Knockdown 2
Execution Jaw Stab
Technical details
Base ID SmashedBottle

A smashed bottle is a short blade weapon.

Usage

A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item SmashedBottle
		MaxRange			= 0.8,
		WeaponSprite			= SmashedBottle,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 1,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		SubCategory			= Stab,
		CloseKillMove			= Jaw_Stab,
		ConditionMax			= 3,
		MaxHitCount			= 1,
		DoorDamage			= 0,
		SwingAnim			= Stab,
		DisplayName			= Smashed Bottle,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= BrokenBottle,
		BreakSound			= SmashedBottleBreak,
		TreeDamage			= 0,
		CriticalChance			= 5,
		CritDmgMultiplier		= 5,
		MinDamage			= 0.2,
		MaxDamage			= 0.5,
		BaseSpeed			= 1.4,
		WeaponLength			= 0.2,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		HitFloorSound			= SmashedBottleHit,
		ImpactSound			= SmashedBottleHit,
		DoorHitSound			= SmashedBottleHit,
		HitSound			= SmashedBottleHit,
		SwingSound			= SmashedBottleSwing,