Stake: Difference between revisions
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<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. --> | <!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. --> | ||
=== | ===Tent=== | ||
The stake can be used to make [[ | The stake can be used to make a[[Tent Kit|tent kit]]. | ||
===Weapon=== | ===Weapon=== | ||
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==Crafting== | ==Crafting== | ||
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===Itself=== | |||
{{Crafting table header}} | {{Crafting table header}} | ||
{{RecipeLookup| | {{RecipeLookup|4011}} | ||
{{Crafting table footer}} | {{Crafting table footer}} | ||
=== | ===Survival=== | ||
{{Crafting table header}} | {{Crafting table header}} | ||
{{RecipeLookup|4011}} | |||
{{Crafting table footer}} | {{Crafting table footer}} | ||
Revision as of 21:53, 17 February 2021
{{Improve}}
. Last edit was 17/02/2021.Stake | |||
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Stake | |||
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General | |||
Category | Weapon | ||
Encumbrance | 0.75 | ||
Function | Weapons | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Short Blade | ||
Damage | |||
Type | Short Blade | ||
Attack speed | 2 | ||
Range | 0.61–0.85 tiles | ||
Damage | 0.6–1.2 | ||
Knockback | 0.3 | ||
Knockdown | 0 | ||
Execution | Jaw_Stab | ||
Technical details | |||
Base ID | ? | ||
WARNING: This article is under construction and may not be accurate or even contain errors!
The stake is a craftable melee weapon categorized as a short blade which can be attached to a spear [? link to spear].
It can also be used to craft a tent kit.
Usage
Tent
The stake can be used to make atent kit.
Weapon
Pros:
The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
Cons:
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Tree chopping
[To be filled]
Condition
The stake is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance.
It only has a maximum condition of 5 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: [? Add equation here]
Repairing
This item can't be repaired.
Distribution
Crafting
Itself
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Survival
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Buildings
[! To be filled or removed]
Vehicles
[! To be filled or removed]
NPCs
Zombies
[! To be filled or removed]
Trivia
- The stake was added to the game in build 41 IWMBUS. (also known as animation build)
Gallery
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Stake { MaxRange = 0.85, WeaponSprite = Stake, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Stake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Stake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.25, MaxDamage = 0.53, WeaponLength = 0.18, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }
Retrieved: Build 41.50