Stone Knife
{{Improve}}
. Last edit was 17/02/2021.Stone Knife | |||
---|---|---|---|
Stone Knife | |||
| |||
General | |||
Category | Weapon | ||
Encumbrance | 0.75 | ||
Function | Weapons | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Short Blade | ||
Damage | |||
Type | Short Blade | ||
Attack speed | 2 | ||
Range | 0.61–0.85 tiles | ||
Damage | 0.6–1.2 | ||
Knockback | 0.3 | ||
Knockdown | 0 | ||
Execution | Jaw_Stab | ||
Technical details | |||
Base ID | Base.FlintKnife | ||
WARNING: This article is under construction and may not be accurate or even contain errors!
The stone knife is a craftable melee weapon categorized as a short blade which can be attached to a spear [? link to spear].
It is also used for cooking recipes and crafting different items.
Usage
Cooking
The stone knife can be used to make cooking recipes. If this weapon is tainted in blood and the player uses it, it won't affect him/her (by making him sick or infected by the zombie virus) but it is recommended to wash it since it could change in the future.
Weapon
Pros:
The stone knife is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
Cons:
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Tree chopping
[To be filled]
Condition
The stone knife is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance.
It only has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: [? Add equation here]
Repairing
This item can't be repaired.
Distribution
[! To be filled if this item can be found else remove this section]
Crafting
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
Cooking
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
Buildings
[! To be filled or removed]
Vehicles
[! To be filled or removed]
NPCs
Zombies
[! To be filled or removed]
Trivia
- The stone knife was added to the game in build 41 IWMBUS. (also known as animation build)
Gallery
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item FlintKnife { MaxRange = 0.85, WeaponSprite = FlintKnife, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 7, Weight = 0.75, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Stone Knife, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = KnifeFlint, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, BreakSound = BreakMetalItem, EnduranceMod = 0.5, CriticalChance = 20, CritDmgMultiplier = 2, MinDamage = 0.6, MaxDamage = 1.2, WeaponLength = 0.25, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }
Retrieved: Build 41.50