Table Leg: Difference between revisions
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item TableLeg | |||
{ | { | ||
DisplayCategory = WeaponCrafted, | DisplayCategory = WeaponCrafted, | ||
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MaxDamage = 0.9, | MaxDamage = 0.9, | ||
BaseSpeed = 1, | BaseSpeed = 1, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 13:50, 26 March 2024
A table leg is a short blunt weapon.
Usage
A table leg functions as an improvised weapon with low durability and damage. It deals moderate damage to doors, however.
Condition
The table leg has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item TableLeg
{
DisplayCategory = WeaponCrafted,
MaxRange = 1,
WeaponSprite = TableLeg,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Table Leg,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = TableLeg,
BreakSound = TableLegBreak,
DoorHitSound = TableLegHit,
HitSound = TableLegHit,
HitFloorSound = TableLegHit,
SwingSound = TableLegSwing,
TreeDamage = 0,
CriticalChance = 10,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 0.9,
BaseSpeed = 1,
}