Trumpet: Difference between revisions

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{{Durability weapon|2}}
{{Durability weapon|2}}


{{clear}}
==Distribution==
==Distribution==
Possible places to find trumpets are storage units and music stores (in [[Louisville]] and malls).
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
!Building/Room
!Container
! style="width: 3.2em;" |Rolls
! style="width: 3.2em;" |Chance
|-
| rowspan="2"|bedroom
| [[crate]]
| 1
| 0.4
|-
|[[wardrobe]]
|4
|0.01
|-
| rowspan="1"|closet
| [[metal_shelves]]
| 4
| 4
|-
| rowspan="1"|musicstore
| [[shelves]]
| 4
| 8
|}


==Gallery==
==Gallery==

Revision as of 10:41, 11 February 2024

Template:Header/sandbox2

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Trumpet
Trumpet Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
5
Performance
Damage
0.4–0.8
Door damage
5
Tree damage
0
Range
0.61–1.15
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
20%
Technical
Item ID
Base.Trumpet

A trumpet is a long blunt melee weapon.

Usage

Weapon

The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 1.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 1 0.4
wardrobe 4 0.01
closet metal_shelves 4 4
musicstore shelves 4 8

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Trumpet
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.15,
        WeaponSprite	=	Trumpet,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Trumpet,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Trumpet,
        BreakSound  =   TrumpetBreak,
        DoorHitSound = TrumpetHit,
		HitSound = TrumpetHit,
		HitFloorSound = TrumpetHit,
		SwingSound = TrumpetSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
        AttachmentType = BigWeapon,
    }

See also