Trumpet

From PZwiki


Trumpet
Trumpet
Trumpet
General
Category Instrument
Encumbrance
Heavy Load
1
Equipped One-handed
Condition max. 5
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1
Range 0.61–1.15 tiles
Damage 0.4–0.8
Crit chance 20%
Tree damage 0
Door damage 5
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Trumpet

A trumpet is a long blunt melee weapon.

Usage

Weapon

The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 1.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Repairing

Materials that can be used to repair the trumpet, based on first time repairing. Repairing the trumpet makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Possible places to find Trumpets are Storage Units and music stores (in Louisville and malls).

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

    item Trumpet
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.15,
        WeaponSprite	=	Trumpet,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Trumpet,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Trumpet,
        BreakSound  =   TrumpetBreak,
        DoorHitSound = TrumpetHit,
	HitSound = TrumpetHit,
	HitFloorSound = TrumpetHit,
	SwingSound = TrumpetSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
        AttachmentType = BigWeapon,
    }

See also