Chainsaw: Difference between revisions

From PZwiki
(Info box update)
m (version bump)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{page version|41.68}}
{{page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Chainsaw
|name=Chainsaw
Line 60: Line 60:
   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 1372
   | source = items_weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
Line 66: Line 66:
   | incver = 68
   | incver = 68
   | code =
   | code =
item Chainsaw
    item Chainsaw
{
    {
  DisplayCategory       = Weapon,
        DisplayCategory = Weapon,
  MaxRange               = 1.2,
        MaxRange = 1.2,
  WeaponSprite           = Chainsaw,
        WeaponSprite = Chainsaw,
  MinAngle               = 0.72,
        MinAngle = 0.72,
  Type                   = Weapon,
        Type = Weapon,
  MinimumSwingTime       = 3,
        MinimumSwingTime = 3,
  KnockBackOnNoDeath     = TRUE,
        KnockBackOnNoDeath = TRUE,
  SwingAmountBeforeImpact = 0.02,
        SwingAmountBeforeImpact = 0.02,
  Categories             = Blunt,
        Categories = Blunt,
  Weight                 = 3,
        Weight = 3,
  ConditionLowerChanceOneIn = 70,
        ConditionLowerChanceOneIn = 70,
  PushBackMod           = 0.5,
        PushBackMod = 0.5,
  SubCategory           = Swinging,
        SubCategory = Swinging,
  ConditionMax           = 15,
        ConditionMax = 15,
  MaxHitCount           = 1,
        MaxHitCount = 1,
  DoorDamage             = 8,
        DoorDamage = 8,
  SwingAnim             = Bat,
        SwingAnim = Bat,
  CriticalChance         = 35,
        CriticalChance = 35,
  CritDmgMultiplier     = 6,
        CritDmgMultiplier = 6,
  DisplayName           = Chainsaw,
        DisplayName = Chainsaw,
  MinRange               = 0.61,
        MinRange = 0.61,
  SwingTime             = 3,
        SwingTime = 3,
  HitAngleMod           = -30,
        HitAngleMod = -30,
  KnockdownMod           = 0,
        KnockdownMod = 0,
  Icon                   = Crowbar,
        Icon = Crowbar,
  RunAnim               = Run_Weapon2,
        RunAnim = Run_Weapon2,
  BreakSound             = BreakMetalItem,
        BreakSound =   BreakMetalItem,
  TreeDamage             = 0,
        TreeDamage =   0,
  MetalValue             = 150,
        MetalValue = 150,
  MinDamage             = 0.6,
        CriticalChance = 25,
  MaxDamage             = 1.1,
        CritDmgMultiplier = 3,
  BaseSpeed             = 1,
        MinDamage = 0.6,
  TwoHandWeapon         = TRUE,
        MaxDamage = 1.1,
  WeaponLength           = 0.4,
        BaseSpeed = 1,
}
        TwoHandWeapon = TRUE,
    WeaponLength = 0.4,
    }
   }}
   }}
}}
}}

Revision as of 03:56, 27 January 2024

Template:Header/sandbox2

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Chainsaw
Chainsaw Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Function
Chop trees
Properties
Max condition
15
Performance
Damage type
Blunt
Damage
0.6–1.1
Range
0.61–1.2
Knockback
0.5
Knockdown
0
Technical
Item ID
Base.Chainsaw
Just remember this is Zomboid. You want to carry a heavy, extremely loud, finite fuel weapon? You want to cut your own arm off or get eaten by a horde? It’s time to pick! I’m sure we’ll want to look into adding chainsaws at some point because, well its obvious, but their usefulness will be questionable.
Lemmy

A chainsaw is an upcoming weapon in Project Zomboid.

Chainsaws have been a popular request for Project Zomboid, with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with gas. They will likely be more effective than an axe at chopping trees.

The first functional chainsaw was added in build 41, however with only very basic functionality and only obtainable in debug mode or with server commands. The chainsaw was only added at this stage while RJ was experimenting with the new animations and weapon models, but was never removed.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.68
item Chainsaw
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	Chainsaw,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	3,
        ConditionLowerChanceOneIn	=	70,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	1,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Chainsaw,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Crowbar,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 150,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.1,
        BaseSpeed = 1,
        TwoHandWeapon = TRUE,
     	WeaponLength = 0.4,
    }

Trivia

See also