Chainsaw: Difference between revisions
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{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | {{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{page version|41. | {{page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
|name=Chainsaw | |name=Chainsaw | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 1372 | ||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
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| incver = 68 | | incver = 68 | ||
| code = | | code = | ||
item Chainsaw | item Chainsaw | ||
{ | { | ||
DisplayCategory = Weapon, | |||
MaxRange = 1.2, | |||
WeaponSprite = Chainsaw, | |||
MinAngle = 0.72, | |||
Type = Weapon, | |||
MinimumSwingTime = 3, | |||
KnockBackOnNoDeath = TRUE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Blunt, | |||
Weight = 3, | |||
ConditionLowerChanceOneIn = 70, | |||
PushBackMod = 0.5, | |||
SubCategory = Swinging, | |||
ConditionMax = 15, | |||
MaxHitCount = 1, | |||
DoorDamage = 8, | |||
SwingAnim = Bat, | |||
CriticalChance = 35, | |||
CritDmgMultiplier = 6, | |||
DisplayName = Chainsaw, | |||
MinRange = 0.61, | |||
SwingTime = 3, | |||
HitAngleMod = -30, | |||
KnockdownMod = 0, | |||
Icon = Crowbar, | |||
RunAnim = Run_Weapon2, | |||
BreakSound = BreakMetalItem, | |||
TreeDamage = 0, | |||
MetalValue = 150, | |||
CriticalChance = 25, | |||
CritDmgMultiplier = 3, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.1, | |||
BaseSpeed = 1, | |||
} | TwoHandWeapon = TRUE, | ||
WeaponLength = 0.4, | |||
} | |||
}} | }} | ||
}} | }} |
Revision as of 03:56, 27 January 2024
A chainsaw is an upcoming weapon in Project Zomboid.
Chainsaws have been a popular request for Project Zomboid, with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with gas. They will likely be more effective than an axe at chopping trees.
The first functional chainsaw was added in build 41, however with only very basic functionality and only obtainable in debug mode or with server commands. The chainsaw was only added at this stage while RJ was experimenting with the new animations and weapon models, but was never removed.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Chainsaw
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = Chainsaw,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Weight = 3,
ConditionLowerChanceOneIn = 70,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 1,
DoorDamage = 8,
SwingAnim = Bat,
CriticalChance = 35,
CritDmgMultiplier = 6,
DisplayName = Chainsaw,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Crowbar,
RunAnim = Run_Weapon2,
BreakSound = BreakMetalItem,
TreeDamage = 0,
MetalValue = 150,
CriticalChance = 25,
CritDmgMultiplier = 3,
MinDamage = 0.6,
MaxDamage = 1.1,
BaseSpeed = 1,
TwoHandWeapon = TRUE,
WeaponLength = 0.4,
}
Trivia
- The "PORTER" written on the chainsaw is a reference to Will Porter, one of the core The Indie Stone developers.