Drumstick: Difference between revisions
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{{ | <!-- This page has been auto-generated using ItemZed with a custom Lua script --> | ||
{{ | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=68}} | |||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Drumstick | |display_name=Drumstick | ||
|image=Drumstick_Model.png | |||
|image_width=200px | |||
|image= | |||
|image_width= | |||
|alternate_image=Drumsticks.png | |alternate_image=Drumsticks.png | ||
|alternate_name=Drumstick | |||
|alternate_link= | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Instrument | ||
|weight=3 | |weight=3 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=1 | |condition_max=1 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Blunt | ||
| | |skill_type=Short Blunt | ||
|base_speed=1.3 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=0.9 | |max_range=0.9 | ||
|min_damage=0.1 | |min_damage=0.1 | ||
|max_damage=0.2 | |max_damage=0.2 | ||
|crit_chance=0 | |||
|tree_damage=0 | |||
|door_damage=0 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Drumstick | |ingredients= | ||
|class_name=Base.Drumstick | |||
}} | }} | ||
A | A <b>drumstick</b> is a short blunt melee [[weapon]]. | ||
==Usage== | |||
===Weapon=== | |||
The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 [[tiles]] away at an attack speed of 1.3. | |||
==Condition== | |||
The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|1}} | |||
===Repairing=== | |||
Materials that can be used to repair the drumstick, based on first time repairing. Repairing the drumstick makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
<!-- {{Fixing weapon | |||
|item=Drumstick | |||
|woodglue=2 | |||
|woodgluerepairs=20 | |||
|woodgluechance=35 | |||
|woodwork=2 | |||
|ducttape=2 | |||
|ducttaperepairs=10 | |||
|ducttapechance=95 | |||
|glue=2 | |||
|gluerepairs=10 | |||
|gluechance=95 | |||
|scotchtape=4 | |||
|scotchtaperepairs=10 | |||
|scotchtapechance=95 | |||
}}--> | |||
==Distribution== | |||
TODO | |||
<!-- ==Crafting== --> | |||
<!-- ==Trivia== --> | |||
==Gallery== | |||
<gallery> | |||
File:Drumsticks.png|Item icon | |||
File:Drumstick_Model.png|Item model | |||
</gallery> | |||
==Code== | |||
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b> | |||
{{Retrieved|version=41|incver=68}} | |||
<pre> item Drumstick | |||
{ | |||
DisplayCategory = Instrument, | |||
MaxRange = 0.9, | |||
WeaponSprite = Drumstick, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 3, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 1, | |||
MaxHitCount = 2, | |||
DoorDamage = 0, | |||
SwingAnim = Bat, | |||
DisplayName = Drumstick, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Drumsticks, | |||
BreakSound = DrumstickBreak, | |||
DoorHitSound = DrumstickHit, | |||
HitSound = DrumstickHit, | |||
HitFloorSound = DrumstickHit, | |||
SwingSound = DrumstickSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 0, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.2, | |||
BaseSpeed = 1.3, | |||
}</pre> | |||
==See also== | |||
*[[Flute]] | |||
*[[Violin]] | |||
{{Navbox weapons}} | |||
{{clear}} | |||
<!-- Do not add anything beneath this line, except categories.--> | |||
{{ | |||
< | |||
Revision as of 14:48, 16 April 2022
Drumstick | ||
---|---|---|
| ||
General | ||
Category | Instrument | |
Encumbrance | 3 | |
Equipped | One-handed | |
Condition max. | 1 | |
Skill | Short Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 1.3 | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.2 | |
Crit chance | 0% | |
Tree damage | 0 | |
Door damage | 0 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Drumstick | |
A drumstick is a short blunt melee weapon.
Usage
Weapon
The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.
Condition
The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Repairing
Materials that can be used to repair the drumstick, based on first time repairing. Repairing the drumstick makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
TODO
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Drumstick { DisplayCategory = Instrument, MaxRange = 0.9, WeaponSprite = Drumstick, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 1, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 1, MaxHitCount = 2, DoorDamage = 0, SwingAnim = Bat, DisplayName = Drumstick, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Drumsticks, BreakSound = DrumstickBreak, DoorHitSound = DrumstickHit, HitSound = DrumstickHit, HitFloorSound = DrumstickHit, SwingSound = DrumstickSwing, TreeDamage = 0, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.2, BaseSpeed = 1.3, }