Hand Axe: Difference between revisions
(PZ Updater automated execution(task: deploy ReLookup, eid: 027096c89961f2cbb37a1d5f2c27f750)) |
(Updated the code) |
||
Line 79: | Line 79: | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} | ||
<pre> item HandAxe | <pre> | ||
MaxRange | item HandAxe | ||
WeaponSprite | { | ||
MinAngle | DisplayCategory = ToolWeapon, | ||
Type | MaxRange = 1.1, | ||
MinimumSwingTime | WeaponSprite = HandAxe, | ||
KnockBackOnNoDeath | MinAngle = 0.67, | ||
SwingAmountBeforeImpact | Type = Weapon, | ||
Categories | MinimumSwingTime = 3, | ||
ConditionLowerChanceOneIn = 15, | KnockBackOnNoDeath = FALSE, | ||
Weight | SwingAmountBeforeImpact = 0.02, | ||
SplatNumber | Categories = Axe, | ||
PushBackMod | ConditionLowerChanceOneIn = 15, | ||
SubCategory | Weight = 2, | ||
ConditionMax | SplatNumber = 2, | ||
MaxHitCount | PushBackMod = 0.3, | ||
DoorDamage | SubCategory = Swinging, | ||
SwingAnim | ConditionMax = 10, | ||
DisplayName | MaxHitCount = 2, | ||
MinRange | DoorDamage = 20, | ||
SwingTime | SwingAnim = Bat, | ||
KnockdownMod | DisplayName = Hand Axe, | ||
SplatBloodOnNoDeath | MinRange = 0.61, | ||
Icon | SwingTime = 4, | ||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = AxeHand, | |||
BreakSound = HandAxeBreak, | |||
DoorHitSound = HandAxeHit, | |||
HitSound = HandAxeHit, | |||
HitFloorSound = HandAxeHit, | |||
SwingSound = HandAxeSwing, | |||
TreeDamage = 15, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.7, | |||
MaxDamage = 1.5, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.35, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Hammer, | |||
Tags = ChopTree;CutPlant, | |||
} | |||
</pre> | </pre> | ||
{{Navbox_weapons}} | {{Navbox_weapons}} |
Revision as of 20:29, 11 September 2022
A hand axe is a one-handed weapon and tool. The weapon can be attached to the left or right slot of a Belt for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Chopping trees
A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.
Distribution
- The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
- Hand axes can also be found inside of barricaded buildings and carpenter's houses.
- Occasionally, some zombies can be found with hand axes stuck to them.
Crafting
Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Slice x10 |
none | Watermelon x1 (consumed) |
File:Saw.png Hand Axe or Kitchen Knife or Saw or Stone Knife or Axe or Hunting Knife or Machete or Meat Cleaver or Stone Axe or Wood Axe or x1 |
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item HandAxe { DisplayCategory = ToolWeapon, MaxRange = 1.1, WeaponSprite = HandAxe, MinAngle = 0.67, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Axe, ConditionLowerChanceOneIn = 15, Weight = 2, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 20, SwingAnim = Bat, DisplayName = Hand Axe, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = AxeHand, BreakSound = HandAxeBreak, DoorHitSound = HandAxeHit, HitSound = HandAxeHit, HitFloorSound = HandAxeHit, SwingSound = HandAxeSwing, TreeDamage = 15, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.7, MaxDamage = 1.5, BaseSpeed = 1, WeaponLength = 0.35, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Hammer, Tags = ChopTree;CutPlant, }