Hand Fork: Difference between revisions
(Some updates, added model) |
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{{languages}} | {{languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}} | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}} | ||
{{Notice|Underconstruction}} | {{Notice|Underconstruction}} | ||
{{Infobox weapon | {{Infobox weapon | ||
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|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=GardeningFork_Model.png | ||
|image_width=200px | |image_width=200px | ||
|alternate_image=GardeningFork.png | |alternate_image=GardeningFork.png | ||
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|min_damage=0.2 | |min_damage=0.2 | ||
|max_damage=0.4 | |max_damage=0.4 | ||
|door_damage=5 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
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|effect_type= | |effect_type= | ||
|sensor_range= | |sensor_range= | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients= | |ingredients= | ||
|class_name=Base.HandFork | |class_name=Base.HandFork | ||
}} | }} | ||
The hand fork is a non craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear]. | The hand fork is a non craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear]. | ||
==Usage== | ==Usage== | ||
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This weapon can only hit 1 target at a time. | This weapon can only hit 1 target at a time. | ||
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies. | The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies. | ||
==Condition== | ==Condition== | ||
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===Buildings=== | ===Buildings=== | ||
<!-- NOTE FROM A WIKI EDITOR: Please add more places!--> | <!-- NOTE FROM A WIKI EDITOR: Please add more places!--> | ||
Hand forks can be found in tool sheds and | Hand forks can be found in tool sheds and various other places. | ||
===Vehicles=== | ===Vehicles=== | ||
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{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} | ||
<!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.--> | <!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.--> | ||
<pre> | <pre> item HandFork | ||
MaxRange = 0.9, | |||
WeaponSprite = HandFork, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 9, | |||
Weight = 0.5, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 6, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
SwingAnim = Stab, | |||
DisplayName = Hand Fork, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = GardeningFork, | |||
BreakSound = BreakWoodItem, | |||
TreeDamage = 0, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
WeaponLength = 0.2, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = BladeHit, | |||
ImpactSound = BladeHit, | |||
HitSound = BladeHit, | |||
AttachmentType = Knife, | |||
Tags = DigPlow, | |||
</pre> | </pre> | ||
===Repair=== | ===Repair=== | ||
'''''From fixing.txt (Project Zomboid directory/media/scripts/)''''' | '''''From fixing.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} | ||
<pre> | <pre> | ||
fixing Fix Hand Fork | |||
{ | { | ||
Require : HandFork, | Require : HandFork, | ||
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==See also== | ==See also== | ||
* [[Weapons#Short_Blade|Short Blade Weapons]] | * [[Weapons#Short_Blade|Short Blade Weapons]] | ||
{{Navbox_weapons}} | {{Navbox_weapons}} |
Revision as of 23:44, 15 June 2021
{{Improve}}
. Last edit was 15/06/2021.Hand Fork | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 0.5 | ||
Function | Weapons | ||
Equipped | One-handed | ||
Condition max. | 6 | ||
Skill | Short Blade | ||
Damage | |||
Type | Short Blade | ||
Attack speed | 4 | ||
Range | 0.61–0.9 tiles | ||
Damage | 0.2–0.4 | ||
Door damage | 5 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Execution | Jaw_Stab | ||
Technical details | |||
Base ID | Base.HandFork | ||
The hand fork is a non craftable melee weapon categorized as a short blade which can be attached to a spear [? link to spear].
Usage
Weapon
Pros:
The hand fork is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
Cons:
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
Condition
The hand fork is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It only has a maximum condition of [? Add value here] and will be damaged depending on the player's maintenance skill. The chance of losing durability is: [? Add equation here]
Repairing
Materials that can be used to repair the hand fork, based on first time repairing. [Values in this section must be added!]
Repair Hand Fork |
---|
Potentially repairs: 0%
Chance of success: 0% Needs:
Duct Tape (1 units) |
Potentially repairs: 0%
Chance of success: 0% Needs:
Glue (1 units) |
Potentially repairs: 0%
Chance of success: 0% Needs:
Adhesive Tape (2 units) |
Distribution
Buildings
Hand forks can be found in tool sheds and various other places.
Vehicles
[! To be filled]
NPCs
Zombies
There is a chance zombies have a hand fork stuck into their body.
Trivia
- The hand fork was added to the game in build 41 IWMBUS. (also known as animation build)
Gallery
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item HandFork MaxRange = 0.9, WeaponSprite = HandFork, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 9, Weight = 0.5, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, CloseKillMove = Jaw_Stab, ConditionMax = 6, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Stab, DisplayName = Hand Fork, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = GardeningFork, BreakSound = BreakWoodItem, TreeDamage = 0, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.2, MaxDamage = 0.4, WeaponLength = 0.2, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Knife, Tags = DigPlow,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
fixing Fix Hand Fork { Require : HandFork, Fixer : DuctTape, Fixer : Glue, Fixer : Scotchtape=2, }