Hand Fork: Difference between revisions

From PZwiki
(Some updates, added model)
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{{languages}}
{{languages}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
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Comment: This section is for the infobox which will be positioned on the right of the page. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts]. For more info on how to use the infobox, see: https://pzwiki.net/wiki/Template:Infobox_weapon.
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{{Notice|Underconstruction}}
{{Notice|Underconstruction}}
{{Infobox weapon
{{Infobox weapon
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|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
|image=hand_fork_model.png
|image=GardeningFork_Model.png
|image_width=200px
|image_width=200px
|alternate_image=GardeningFork.png
|alternate_image=GardeningFork.png
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|min_damage=0.2
|min_damage=0.2
|max_damage=0.4
|max_damage=0.4
|door_damage=5
|push_back=0.3
|push_back=0.3
|knockdown=2
|knockdown=2
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|effect_type=
|effect_type=
|sensor_range=
|sensor_range=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|ingredients=
|class_name=Base.HandFork
|class_name=Base.HandFork
}}
}}
<!--Comment: General introductory for the item-->
<b>WARNING: This article is under construction and may not be accurate or even contain errors!</b>
The hand fork is a non craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear].
The hand fork is a non craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear].


__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->


==Usage==
==Usage==
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This weapon can only hit 1 target at a time.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
===Breaking doors===
It is mostly ineffective at bashing down [[door]]s, dealing only 5 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type.
===Tree chopping===
It is totally useless for chopping trees since it can't deal any damage to it. For comparison, an axe deals 35 damage to that structure type.
<!-- Can the item be used to chop down trees? If so, how much damage does it do? -->
<!-- Recipes section not needed: Can't be crafted in build 41.50 -->


==Condition==
==Condition==
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===Buildings===
===Buildings===
<!-- NOTE FROM A WIKI EDITOR: Please add more places!-->
<!-- NOTE FROM A WIKI EDITOR: Please add more places!-->
Hand forks can be found in tool sheds and various various other places.
Hand forks can be found in tool sheds and various other places.


===Vehicles===
===Vehicles===
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{{Retrieved|version=41|incver=50}}
{{Retrieved|version=41|incver=50}}
<!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.-->
<!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.-->
<pre>
<pre> item HandFork
item HandFork
MaxRange = 0.9,
    {
WeaponSprite = HandFork,
        MaxRange = 0.9,
MinAngle = 0.65,
        WeaponSprite = HandFork,
Type = Weapon,
        MinAngle = 0.65,
MinimumSwingTime = 4,
        Type = Weapon,
KnockBackOnNoDeath = FALSE,
        MinimumSwingTime = 4,
SwingAmountBeforeImpact = 0.02,
        KnockBackOnNoDeath = FALSE,
Categories = SmallBlade,
        SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 9,
        Categories = SmallBlade,
Weight = 0.5,
        ConditionLowerChanceOneIn = 9,
SplatNumber = 2,
        Weight = 0.5,
PushBackMod = 0.3,
        SplatNumber = 2,
SubCategory = Stab,
        PushBackMod = 0.3,
CloseKillMove = Jaw_Stab,
        SubCategory = Stab,
ConditionMax = 6,
        CloseKillMove = Jaw_Stab,
MaxHitCount = 2,
        ConditionMax = 6,
DoorDamage = 5,
        MaxHitCount = 2,
SwingAnim = Stab,
        DoorDamage = 5,
DisplayName = Hand Fork,
        SwingAnim = Stab,
MinRange = 0.61,
        DisplayName = Hand Fork,
SwingTime = 4,
        MinRange = 0.61,
KnockdownMod = 2,
        SwingTime = 4,
SplatBloodOnNoDeath = FALSE,
        KnockdownMod = 2,
Icon = GardeningFork,
        SplatBloodOnNoDeath = FALSE,
BreakSound = BreakWoodItem,
        Icon = GardeningFork,
TreeDamage = 0,
        BreakSound =   BreakWoodItem,
CriticalChance = 10,
        TreeDamage =   0,
CritDmgMultiplier = 10,
        CriticalChance = 10,
MinDamage = 0.2,
        CritDmgMultiplier = 10,
MaxDamage = 0.4,
        MinDamage = 0.2,
WeaponLength = 0.2,
        MaxDamage = 0.4,
DamageCategory = Slash,
  WeaponLength = 0.2,
DamageMakeHole = TRUE,
        DamageCategory = Slash,
HitFloorSound = BladeHit,
        DamageMakeHole = TRUE,
ImpactSound = BladeHit,
        HitFloorSound = BladeHit,
HitSound = BladeHit,
        ImpactSound = BladeHit,
AttachmentType = Knife,
HitSound = BladeHit,
Tags = DigPlow,
AttachmentType = Knife,
        Tags = DigPlow,
  }
</pre>
</pre>




===Repair===
===Repair===
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
{{Retrieved|version=41|incver=50}}
{{Retrieved|version=41|incver=50}}
<!--Comment: This is the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon.  -->
<pre>
<pre>
fixing Fix Hand Fork
fixing Fix Hand Fork
     {
     {
       Require : HandFork,
       Require : HandFork,
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==See also==
==See also==
<!--Comment: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way. -->
* [[Weapons#Short_Blade|Short Blade Weapons]]
* [[Weapons#Short_Blade|Short Blade Weapons]]
<!--Comment: Navbox placement goes here. Code example = {{Navbox_weapons}}, (see all current navboxs via the template section)-->
{{Navbox_weapons}}
{{Navbox_weapons}}

Revision as of 23:44, 15 June 2021


Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 15/06/2021.
Hand Fork
Hand Fork
Hand Fork Spear Handfork
General
Category Weapon
Encumbrance
Heavy Load
0.5
Function Weapons
Equipped One-handed
Condition max. 6
Skill Short Blade
Damage
Type Short Blade
Attack speed 4
Range 0.61–0.9 tiles
Damage 0.2–0.4
Door damage 5
Knockback 0.3
Knockdown 2
Execution Jaw_Stab
Technical details
Base ID Base.HandFork

The hand fork is a non craftable melee weapon categorized as a short blade which can be attached to a spear [? link to spear].


Usage

Weapon

Pros:
The hand fork is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.

Cons:
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master. This weapon can only hit 1 target at a time. The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.

Condition

The hand fork is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It only has a maximum condition of [? Add value here] and will be damaged depending on the player's maintenance skill. The chance of losing durability is: [? Add equation here]

Repairing

Materials that can be used to repair the hand fork, based on first time repairing. [Values in this section must be added!]

Repair Hand Fork
DuctTape.png
Potentially repairs: 0%
Chance of success: 0%
Glue.png
Potentially repairs: 0%
Chance of success: 0%
Scotchtape.png
Potentially repairs: 0%
Chance of success: 0%


Distribution

Buildings

Hand forks can be found in tool sheds and various other places.

Vehicles

[! To be filled]

NPCs

Zombies

There is a chance zombies have a hand fork stuck into their body.

Trivia

  • The hand fork was added to the game in build 41 IWMBUS. (also known as animation build)

Gallery

Code

Item

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item HandFork
		MaxRange			= 0.9,
		WeaponSprite			= HandFork,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 9,
		Weight				= 0.5,
		SplatNumber			= 2,
		PushBackMod			= 0.3,
		SubCategory			= Stab,
		CloseKillMove			= Jaw_Stab,
		ConditionMax			= 6,
		MaxHitCount			= 2,
		DoorDamage			= 5,
		SwingAnim			= Stab,
		DisplayName			= Hand Fork,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= GardeningFork,
		BreakSound			= BreakWoodItem,
		TreeDamage			= 0,
		CriticalChance			= 10,
		CritDmgMultiplier		= 10,
		MinDamage			= 0.2,
		MaxDamage			= 0.4,
		WeaponLength			= 0.2,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		HitFloorSound			= BladeHit,
		ImpactSound			= BladeHit,
		HitSound			= BladeHit,
		AttachmentType			= Knife,
		Tags				= DigPlow,


Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

fixing Fix Hand Fork
    {
       Require : HandFork,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }

See also