Ice Pick: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
(added CodeBox, Condition and other fixes/updates/adjustments) |
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{{Languages}}{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver= | {{Languages}}{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Ice Pick | |display_name=Ice Pick | ||
Line 10: | Line 10: | ||
|alternate_link= | |alternate_link= | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Cooking | ||
|weight=0.3 | |weight=0.3 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Screwdriver | |attachment_type=Screwdriver | ||
|skill_type=SmallBlade | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
|swing_time=2 | |swing_time=2 | ||
|min_range=0.61 | |min_range=0.61 | ||
Line 26: | Line 26: | ||
|kill_move=Jaw Stab | |kill_move=Jaw Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=IcePick | |class_name=Base.IcePick | ||
}} | }}An '''ice pick''' is a short blade melee [[weapon|weapon]]. | ||
==Usage== | ==Usage== | ||
The ice pick is light, and in terms of durability, is better than the [[Kitchen Knife|kitchen knife]] but worse than the [[Hunting Knife|hunting knife]]. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. | |||
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking. | |||
Its tree/door damage is negligible | Its tree/door damage is negligible (2 tree, 1 door per attack). | ||
==Condition== | |||
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills. | |||
{{Durability weapon|7}} | |||
==Crafting== | ==Crafting== | ||
Line 44: | Line 49: | ||
==Gallery== | ==Gallery== | ||
<gallery style="image-rendering:optimizeSpeed;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:optimize-contrast;image-rendering:pixelated;image-rendering:crisp-edges;-ms-interpolation-mode:nearest-neighbor"> | <gallery style="image-rendering:optimizeSpeed;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:optimize-contrast;image-rendering:pixelated;image-rendering:crisp-edges;-ms-interpolation-mode:nearest-neighbor"> | ||
IcePick-old.png| | IcePick-old.png|Icon prior to [[build 41]]. | ||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3470 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item IcePick | item IcePick | ||
{ | { | ||
DisplayCategory = Cooking, | |||
MaxRange = 0.8, | |||
WeaponSprite = IcePick, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 7, | |||
Weight = 0.3, | |||
SplatNumber = 4, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Ice Pick, | |||
MinRange = 0.61, | |||
CloseKillMove = Jaw_Stab, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = IcePick, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
TreeDamage = 2, | TreeDamage = 2, | ||
BreakSound = | BreakSound = IcePickBreak, | ||
EnduranceMod = 0.5, | EnduranceMod = 0.5, | ||
CriticalChance = 10, | CriticalChance = 10, | ||
Line 88: | Line 101: | ||
MinDamage = 0.6, | MinDamage = 0.6, | ||
MaxDamage = 0.9, | MaxDamage = 0.9, | ||
WeaponLength = 0.25, | |||
DamageCategory = Slash, | DamageCategory = Slash, | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
HitFloorSound = | HitFloorSound = IcePickHit, | ||
ImpactSound = | ImpactSound = IcePickHit, | ||
DoorHitSound = IcePickHit, | |||
HitSound = IcePickHit, | |||
SwingSound = IcePickSwing, | |||
AttachmentType = Screwdriver, | |||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 14:20, 29 December 2023
Ice Pick | ||
---|---|---|
| ||
General | ||
Category | Cooking | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | Slash | |
Attack speed | 2 | |
Range | 0.61–0.8 tiles | |
Damage | 0.6–0.9 | |
Knockback | 0.3 | |
Execution | Jaw Stab | |
Technical details | ||
Base ID | Base.IcePick | |
An ice pick is a short blade melee weapon.
Usage
The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Its tree/door damage is negligible (2 tree, 1 door per attack).
Condition
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/7 (14%) |
0 | 4 | 1/9 (11%) |
0 | 8 | 1/11 (9%) |
4 | 0 | 1/11 (9%) |
8 | 0 | 1/15 (7%) |
4 | 4 | 1/13 (8%) |
4 | 8 | 1/15 (7%) |
8 | 8 | 1/19 (5%) |
10 | 10 | 1/21 (5%) |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Ice Pick |
0 XP | none | Crafted Spear (consumed) |
Ice Pick (consumed) |
Duct Tape (2 units) (consumed) | |
Ice Pick |
0 XP | none | Spear with Ice Pick (consumed) |
Gallery
Icon prior to build 41.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item IcePick
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = IcePick,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 7,
Weight = 0.3,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Ice Pick,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = IcePick,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
BreakSound = IcePickBreak,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 5,
MinDamage = 0.6,
MaxDamage = 0.9,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = IcePickHit,
ImpactSound = IcePickHit,
DoorHitSound = IcePickHit,
HitSound = IcePickHit,
SwingSound = IcePickSwing,
AttachmentType = Screwdriver,
}