M1911 Pistol: Difference between revisions
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|attachment_type=Holster | |attachment_type=Holster | ||
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|type=Gunshot | |type=Gunshot | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=8 | |max_range=8 |
Revision as of 23:59, 13 January 2024
A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun LightTemplate:FutureSup: Not yet functional or obtainable (Build 41.78.16).
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol2
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
WeaponSprite = Handgun02,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M1911 Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M1911BringToBear,
SwingSound = M1911Shoot,
HitSound = BulletHitBody,
ClickSound = M1911Jam,
SoundRadius = 50,
MinDamage = 1,
MaxDamage = 1.4,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun2,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 40,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 20,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 7,
EquipSound = M1911Equip,
UnequipSound = M1911UnEquip,
InsertAmmoSound = M1911InsertAmmo,
EjectAmmoSound = M1911EjectAmmo,
InsertAmmoStartSound = M1911InsertAmmoStart,
InsertAmmoStopSound = M1911InsertAmmoStop,
EjectAmmoStartSound = M1911EjectAmmoStart,
EjectAmmoStopSound = M1911EjectAmmoStop,
ShellFallSound = M1911CartridgeFall,
RackSound = M1911Rack,
MagazineType = Base.45Clip,
AmmoType = Base.Bullets45,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 7,
}