M1911 Pistol: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{ | {{Header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=68}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=M1911 Pistol | |display_name=M1911 Pistol | ||
|image=Handgun02_Model.png | |||
|image= | |||
|image_width=200px | |image_width=200px | ||
|alternate_image=HandGun2.png | |alternate_image=HandGun2.png | ||
|alternate_name=M1911 Pistol | |alternate_name=M1911 Pistol | ||
|alternate_link= | |alternate_link= | ||
|alternate_image2= | |alternate_image2=BerettaClip.png | ||
|alternate_name2=.45 Auto | |alternate_name2=.45 Auto Magazine | ||
|alternate_link2=.45 Auto | |alternate_link2=Magazine (firearm) | ||
|alternate_image3=40calAmmoBox.png | |||
|alternate_name3=.45 Auto Round | |||
|alternate_link3= | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
|weight= | |weight=1.5 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Holster | |||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
| | |ammo=Bullets45 | ||
|clip_size= | |clip_size=7 | ||
|sound_radius= | |sound_radius=50 | ||
|recoil_delay= | |recoil_delay=25 | ||
|reload_time=30 | |reload_time=30 | ||
|aiming_time=20 | |aiming_time=20 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Gunshot | |type=Gunshot | ||
|skill_type=Firearm | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=8 | |max_range=8 | ||
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|min_damage=1 | |min_damage=1 | ||
|max_damage=1.4 | |max_damage=1.4 | ||
|crit_chance=20 | |||
|crit_multiplier=4 | |||
|door_damage=5 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name= | |ingredients= | ||
|class_name=Base.Pistol2 | |||
}} | }} | ||
A <b>M1911 pistol</b> is a firearm [[weapon]]. | |||
==Usage== | |||
===Weapon=== | |||
The M1911 pistol is a firearm, utilising a 7 round [[Magazine (firearms)|magazine]]. | |||
===Attachments=== | |||
*{{Img_item|RedDot}} [[Red Dot]] | |||
*{{Img_item|GunLight}} [[Gun Light]] | |||
*{{Img_item|IronSight}} [[Iron Sight]] | |||
*{{Img_item|Laser}} [[Laser]] | |||
== Code == | ===Breaking doors=== | ||
{{Retrieved|version=41|incver= | It can be used to bash down [[Door|doors]], dealing 5 damage per hit. | ||
==Condition== | |||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | |||
{{Durability weapon|60}} | |||
===Repairing=== | |||
Materials that can be used to repair the M1911 pistol, based on first time repairing. Repairing the M1911 pistol makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
<!-- {{Fixing weapon | |||
|item=M1911 Pistol | |||
|woodglue=2 | |||
|woodgluerepairs=20 | |||
|woodgluechance=35 | |||
|woodwork=2 | |||
|ducttape=2 | |||
|ducttaperepairs=10 | |||
|ducttapechance=95 | |||
|glue=2 | |||
|gluerepairs=10 | |||
|gluechance=95 | |||
|scotchtape=4 | |||
|scotchtaperepairs=10 | |||
|scotchtapechance=95 | |||
}} | |||
==Distribution== | |||
==Crafting== | |||
<!-- ==Trivia== --> | |||
==Gallery== | |||
<gallery> | |||
File:HandGun2.png|Item icon | |||
File:Handgun02_Model.png|Item model | |||
</gallery> | |||
==Code== | |||
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b> | |||
{{Retrieved|version=41|incver=68}} | |||
<pre>item Pistol2 | |||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | ImpactSound = null, | ||
MaxRange = 8, | MaxRange = 8, | ||
Line 73: | Line 121: | ||
SwingTime = 0.5, | SwingTime = 0.5, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
SwingSound = | BringToBearSound = M1911BringToBear, | ||
SoundRadius = | SwingSound = M1911Shoot, | ||
HitSound = BulletHitBody, | |||
ClickSound = M1911Jam, | |||
SoundRadius = 50, | |||
MinDamage = 1, | MinDamage = 1, | ||
MaxDamage = 1.4, | MaxDamage = 1.4, | ||
Line 89: | Line 140: | ||
AimingPerkHitChanceModifier = 10, | AimingPerkHitChanceModifier = 10, | ||
AimingPerkMinAngleModifier = 0.05, | AimingPerkMinAngleModifier = 0.05, | ||
RecoilDelay = | RecoilDelay = 25, | ||
SoundGain = 1.5, | SoundGain = 1.5, | ||
ClipSize = 15, | ClipSize = 15, | ||
ReloadTime = 30, | ReloadTime = 30, | ||
AimingTime = 20, | AimingTime = 20, | ||
BreakSound | BreakSound = M1911Break, | ||
MetalValue = 30, | MetalValue = 30, | ||
AmmoBox = Bullets45Box, | AmmoBox = Bullets45Box, | ||
MaxAmmo = 7, | MaxAmmo = 7, | ||
InsertAmmoSound = | EquipSound = M1911Equip, | ||
EjectAmmoSound = | UnequipSound = M1911UnEquip, | ||
RackSound = | InsertAmmoSound = M1911InsertAmmo, | ||
EjectAmmoSound = M1911EjectAmmo, | |||
InsertAmmoStartSound = M1911InsertAmmoStart, | |||
InsertAmmoStopSound = M1911InsertAmmoStop, | |||
EjectAmmoStartSound = M1911EjectAmmoStart, | |||
EjectAmmoStopSound = M1911EjectAmmoStop, | |||
ShellFallSound = M1911CartridgeFall, | |||
RackSound = M1911Rack, | |||
MagazineType = Base.45Clip, | MagazineType = Base.45Clip, | ||
AmmoType = Base.Bullets45, | AmmoType = Base.Bullets45, | ||
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ModelWeaponPart = IronSight IronSight scope scope, | ModelWeaponPart = IronSight IronSight scope scope, | ||
ModelWeaponPart = Laser Laser laser laser, | ModelWeaponPart = Laser Laser laser laser, | ||
} | StopPower = 7, | ||
</ | }</pre> | ||
==See also== | |||
== | *[[M9 Pistol]] | ||
*[[D-E Pistol]] | |||
{{ | {{Navbox weapons}} | ||
{{clear}} |
Revision as of 13:23, 16 April 2022
M1911 Pistol | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Firearm | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 7 | |||
Noise radius | 50 tiles | |||
Recoil delay | 25 | |||
Reload time | 30 | |||
Aiming time | 20 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–8 tiles | |||
Damage | 1–1.4 | |||
Crit chance | 20% | |||
Door damage | 5 | |||
Accuracy | 40 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | Base.Pistol2 | |||
A M1911 pistol is a firearm weapon.
Usage
Weapon
The M1911 pistol is a firearm, utilising a 7 round magazine.
Attachments
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Repairing
Materials that can be used to repair the M1911 pistol, based on first time repairing. Repairing the M1911 pistol makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Pistol2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, WeaponSprite = Handgun02, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M1911 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 50, MinDamage = 1, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun2, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 20, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 7, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, StopPower = 7, }