M1911 Pistol

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Revision as of 00:13, 14 January 2024 by Faalagorn (talk | contribs) (→‎Usage: drive-by shooting)
Project ZomboidItemsWeaponsFirearmsM1911 Pistol
M1911 Pistol
M1911 Pistol
M1911 Pistol .45 Auto Magazine .45 Auto Round Box of .45 Auto Rounds
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Firearm
Attachment Holster
Characteristics
Ammo type .45 Auto Round
Magazine size 7
Noise radius 50 tiles
Recoil delay 25
Reload time 30
Aiming time 20
Damage
Type Gunshot
Range 0.61–8 tiles
Damage 1–1.4
Crit chance 20%
Door damage 5
Accuracy 40
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Pistol2

A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.

Usage

Pros Cons
  • Faster reload than a gun that does not use magazines.
  • Higher capacity than revolvers.
  • Can jam.
  • Lower capacity compared to other semi-automatic pistols.
  • Requires magazines.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pistol2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	50,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun2,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 7,
    }

See also