M36 Revolver: Difference between revisions

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{{languages}}
{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Firearms|version=Version 41|incver=65}}
{{Header|Project Zomboid|Items|Weapons|Firearms|version=Version 41|incver=65}}
{{Infobox weapon
{{Infobox weapon
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|alternate_name2=.38 Special Round
|alternate_name2=.38 Special Round
|alternate_link2=.38 Special Round
|alternate_link2=.38 Special Round
|alternate_image3=HandgunAmmoBox.png
|alternate_name3=Box of .38 Special Rounds
|alternate_link3=.38 Special Round
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Revolver_Short
|class_name=Base.Revolver_Short
}}The '''M36''' Revolver is a handgun chambered in [[.38 Special Round]]s. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
}}
The '''M36 revolver''' is a handgun chambered in [[.38 Special Round|.38 Special rounds]]. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and weight reduction.
 
==Usage==
==Usage==
{| class="wikitable theme-red"
{{Pros-cons
!Pros
|pros1=Cannot jam.
!Cons
|pros2=Doesn't require magazines.
|-
|pros3=Quietest firearm in the game, [[zombie]]s with default hearing only being able to hear it from up to 30 tiles away.
|  
|pros4=Highest accuracy of any handgun.
*Cannot jam.
|pros5=Lightest revolver.
*Doesn't require magazines.
|pros6=Gun and ammo aren't too hard to find.
*Quietest firearm in the game, [[zombie]]s with default hearing only being able to hear it from up to 30 tiles away.
|pros7=Best handgun for survivors with a low aiming skill.
*Highest accuracy of any handgun.
|cons1=Fairly low damage compared to other firearms.
*Lightest revolver.
|cons2=Low round capacity compared to other revolvers.
*Gun and ammo aren't too hard to find.
|cons3=Slower reload than a gun that uses magazines.
*Best handgun for survivors with a low aiming skill.
}}
|  
 
*Fairly low damage compared to other firearms.
*Low round capacity compared to other revolvers.
*Slower reload than a gun that uses magazines.
|}
===Reloading===
===Reloading===
M36 revolvers can hold 5 bullets.  Like other revolvers, the M36 is incapable of jamming. the revolver can be reloaded with {{key|R}}. To avoid using the contextual menu in the inventory, the revolver can be reloaded, racked or unloaded by holding {{key|R}} and selecting the desired action.  
M36 revolvers can hold 5 bullets.  Like other revolvers, the M36 is incapable of jamming. The revolver can be reloaded with {{key|R}}. To avoid using the contextual menu in the inventory, the revolver can be reloaded, racked or unloaded by holding {{key|R}} and selecting the desired action.
===Special Ability: Drive-by Shooting===
 
===Special ability: drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
==Condition==
==Condition==
The M36 revolver is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (60 + aiming x 2)</code>.  
The M36 revolver is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (60 + aiming x 2)</code>.  
=== Repairing ===
 
The M36 revolver requires a minimum of 3 aiming, and another M36 revolver. The aiming skill determines how much will be repaired and chance of being successful.  
===Repairing===
The M36 revolver requires a minimum of 3 aiming, and another M36 revolver. The aiming skill determines how much will be repaired and chance of being successful.


It should be noted that repairing the gun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
It should be noted that repairing the gun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
==Distribution==
===Buildings===
===Buildings===
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*The best method of finding an M36 Revolver is to search a gun store, such as the one located in [[West Point]], the shooting range, located in [[Valley Station]], or the armory of a police station.  
*The best method of finding an M36 Revolver is to search a gun store, such as the one located in [[West Point]], the shooting range, located in [[Valley Station]], or the armory of a police station.  
*The gun can also be found in overrun barricaded buildings.
*The gun can also be found in overrun barricaded buildings.
===Corpses===
===Corpses===
The revolver can be found on the corpses of suicide victims that can be found inside of bathrooms.
The revolver can be found on the corpses of suicide victims that can be found inside of bathrooms.
===Zombies===
===Zombies===
*The M36 revolver can rarely be found on civilian [[zombie]]s.
*The M36 revolver can rarely be found on civilian [[zombie]]s.
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==Trivia==
==Trivia==
* M36 Revolver is based off of [[Wikipedia:Smith & Wesson Model 36|Smith & Wesson's "Chief's special" Model 36]] revolver that was a popular handgun among many US law enforcement agencies.  
*M36 Revolver is based off of [[Wikipedia:Smith & Wesson Model 36|Smith & Wesson's "Chief's special" Model 36]] revolver that was a popular handgun among many US law enforcement agencies.  
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:HoldingM36.jpg|Survivor wielding the revolver.
HoldingM36.jpg|Survivor wielding the revolver.
File:SWM36.jpg|''Real life counterpart of M36 Revolver.''
SWM36.jpg|Real life counterpart of M36 Revolver.
</gallery>
</gallery>
==Code==
==Code==
{{CodeBox
{{CodeBox
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}}
}}


{{Navbox_weapons}}
{{Navbox weapons}}

Revision as of 23:41, 13 January 2024

Project ZomboidItemsWeaponsFirearmsM36 Revolver

Template:Infobox weapon The M36 revolver is a handgun chambered in .38 Special rounds. The weapon can be attached to a holster or double holster for quick access and weight reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Quietest firearm in the game, zombies with default hearing only being able to hear it from up to 30 tiles away.
  • Highest accuracy of any handgun.
  • Lightest revolver.
  • Gun and ammo aren't too hard to find.
  • Best handgun for survivors with a low aiming skill.
  • Fairly low damage compared to other firearms.
  • Low round capacity compared to other revolvers.
  • Slower reload than a gun that uses magazines.

Reloading

M36 revolvers can hold 5 bullets. Like other revolvers, the M36 is incapable of jamming. The revolver can be reloaded with R. To avoid using the contextual menu in the inventory, the revolver can be reloaded, racked or unloaded by holding R and selecting the desired action.

Special ability: drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Condition

The M36 revolver is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

The M36 revolver requires a minimum of 3 aiming, and another M36 revolver. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the gun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Buildings

  • M36 revolvers can sometimes be found inside of houses, usually inside of a bedroom drawer or wardrobe.
  • The best method of finding an M36 Revolver is to search a gun store, such as the one located in West Point, the shooting range, located in Valley Station, or the armory of a police station.
  • The gun can also be found in overrun barricaded buildings.

Corpses

The revolver can be found on the corpses of suicide victims that can be found inside of bathrooms.

Zombies

  • The M36 revolver can rarely be found on civilian zombies.
  • Police zombies can occasionally have a M36 revolver attached to their holsters. Police zombies are usually found at police stations, police barricade vehicle stories, prison escapee survivor stories, in the vicinity of crashed police cars and occasionally in a crowd of zombies.
  • Bandit zombies sometimes have the gun attached to their holsters. Bandit zombies can be found at the bandit ambush vehicle story.
  • And can also be found in already reanimated motorcycle gang members

Trivia

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.73
item Revolver_Short
{
    DisplayCategory = Weapon,
    ImpactSound    =    null,
    MaxRange    =    6,
    WeaponSprite    =    Revolver_Short,
    SoundVolume    =    25,
    MinAngle    =    0.95,
    Type    =    Weapon,
    MinimumSwingTime    =    0.5,
    ToHitModifier    =    1.5,
    NPCSoundBoost    =    1.5,
    KnockBackOnNoDeath    =    TRUE,
    Ranged    =    TRUE,
    SwingAmountBeforeImpact    =    0,
    ProjectileCount    =    1,
    ConditionLowerChanceOneIn    =    60,
    Weight    =    1.5,
    SplatNumber    =    3,
    PushBackMod    =    0.3,
    SubCategory    =    Firearm,
    ConditionMax    =    10,
    ShareDamage    =    FALSE,
    MaxHitCount    =    1,
    IsAimedFirearm    =    TRUE,
    DoorDamage    =    5,
    UseEndurance    =    FALSE,
    SwingAnim    =    Handgun,
    DisplayName    =    M36 Revolver,
    MinRange    =    0.61,
    SwingTime    =    0.5,
    MultipleHitConditionAffected    =    FALSE,
    SoundRadius    =    30,
    MinDamage    =    0.7,
    MaxDamage    =    1.2,
    SplatSize    =    3,
    KnockdownMod    =    2,
    SplatBloodOnNoDeath    =    TRUE,
    Icon    =    RevolverShort,
    RunAnim    =    Run_Weapon2,
    CriticalChance    =    20,
    CritDmgMultiplier = 4,
    AimingPerkCritModifier = 10,
    AimingPerkRangeModifier = 1.5,
    HitChance = 65,
    AimingPerkHitChanceModifier = 8,
    AimingPerkMinAngleModifier = 0.05,
    RecoilDelay = 17,
    SoundGain = 1.5,
    ReloadTime = 30,
    AimingTime = 10,
    BreakSound = M36Break,
    MetalValue = 30,
    AmmoBox = Bullets38Box,
    MaxAmmo = 5,
    BringToBearSound = M36BringToBear,
    SwingSound = M36Shoot,
    HitSound = BulletHitBody,
    ClickSound = M36Jam,
    EquipSound = M36Equip,
    UnequipSound = M36UnEquip,
    InsertAmmoSound = M36InsertAmmo,
    EjectAmmoSound = M36EjectAmmo,
    InsertAmmoStartSound = M36InsertAmmoStart,
    InsertAmmoStopSound = M36InsertAmmoStop,
    EjectAmmoStartSound = M36EjectAmmoStart,
    EjectAmmoStopSound = M36EjectAmmoStop,
    ShellFallSound = M36CartridgeFall,
    AmmoType = Base.Bullets38,
    WeaponReloadType = revolver,
    JamGunChance = 0,
    haveChamber = FALSE,
    ManuallyRemoveSpentRounds = TRUE,
    AttachmentType = Holster,
    StopPower = 5,
}