Magazine (firearms)
Magazine (firearms)
Magazine (firearms) | ||
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General | ||
Category | Ammo | |
Encumbrance | 0.2 | |
Part type | Magazine | |
Technical details | ||
Item ID | See Types |
A magazine stores ammo to feed into a firearm.
Usage
A magazine is required in many firearms to load more than one round at a time. Firearms that use magazines are much quicker to fully reload, as only a single magazine needs to be inserted, whereas non-magazine firearms need to have each round loaded separately. Each magazine can only be inserted into certain firearms, and loaded with specific rounds.
Reloading
A magazine can be reloaded by either:
- right-clicking the magazine in the player's inventory, then selecting "Insert X Bullets in Magazine".
- equipping the firearm and holding R, then selecting "Load Bullets into Spare Magazine".
Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:
- equipping the firearm and tapping R (the fullest magazine will be inserted).
- equipping the firearm and holding R, then selecting "Insert Magazine".
- right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine".
A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.
Types
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
M9 Magazine Retrieved: Build 41.78.16
item 9mmClip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = 9mm Magazine, Icon = BerettaClip, MaxAmmo = 15, AmmoType = Base.Bullets9mm, StaticModel = GunMagazine, GunType = Base.Pistol, WorldStaticModel = Gun_Magazine_Ground, }
M1911 Auto Magazine
Retrieved: Build 41.78.16
item 45Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .45 Auto Magazine, Icon = BerettaClip, MaxAmmo = 7, AmmoType = Base.Bullets45, StaticModel = GunMagazine, GunType = Base.Pistol2, WorldStaticModel = Gun_Magazine_Ground, }
D-E Magazine
Retrieved: Build 41.78.16
item 44Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .44 Magazine, Icon = BerettaClip, MaxAmmo = 8, AmmoType = Base.Bullets44, StaticModel = GunMagazine, GunType = Base.Pistol3, WorldStaticModel = Gun_Magazine_Ground, }
MSR700 Magazine
Retrieved: Build 41.78.16
item 223Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .223 Magazine, Icon = BerettaClip, MaxAmmo = 3, AmmoType = Base.223Bullets, StaticModel = GunMagazine, /*GunType = Base.VarmintRifle,*/ WorldStaticModel = Gun_Magazine_Ground, }
MSR788 Magazine
Retrieved: Build 41.78.16
item 308Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .308 Magazine, Icon = BerettaClip, MaxAmmo = 3, AmmoType = Base.308Bullets, StaticModel = GunMagazine, GunType = Base.HuntingRifle, WorldStaticModel = Gun_Magazine_Ground, }
M16 Magazine
Retrieved: Build 41.78.16
item 556Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .556 Magazine, Icon = BerettaClip, MaxAmmo = 30, AmmoType = Base.556Bullets, StaticModel = GunMagazine, GunType = Base.AssaultRifle, WorldStaticModel = Gun_Magazine_Ground, }
M14 Magazine
Retrieved: Build 41.78.16
item M14Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .308 Magazine, Icon = BerettaClip, MaxAmmo = 20, AmmoType = Base.308Bullets, StaticModel = GunMagazine, GunType = Base.AssaultRifle2, WorldStaticModel = Gun_Magazine_Ground, }