Normal Hiking Bag: Difference between revisions
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==Code== | ==Code== | ||
Code as of build 40.6 before replacement. | |||
{{CodeBox | {{CodeBox | ||
| {{CodeSnip | | {{CodeSnip | ||
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| start = | | start = | ||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = | | retrieved = false | ||
| code = | | code = | ||
item NormalHikingBag | item NormalHikingBag |
Revision as of 10:44, 3 February 2024
Normal Hiking Bag | |
---|---|
General | |
Category | Container |
Encumbrance | 0.5 |
Body location | Back |
Capacity | 20 |
Encumbrance reduction | 70% |
Technical details | |
Item ID | Base.NormalHikingBag |
A normal hiking bag is a container item.
Usage
A normal hiking bag can be equipped on the back, allowing the player to equip other items in their hands at the same time. It has the second best item weight reduction and capacity of all the bags, exceeded only by the big hiking bag.
Normal hiking bags can spawn with:
Vest | |
Sweater | |
Blouse | |
Pants (disambiguation) | |
Skirt | |
Shoes (disambiguation) | |
Socks | |
Underwear | |
Tent Kit |
Distribution
It can usually be found inside wardrobes, but it is slightly more common to find a duffel bag or school bag. It is also the only bag that can be found inside the police station storage.
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Male Corpse | 1 | 0.1 |
Female Corpse | 1 | 0.1 | |
Wardrobe | 4 | 0.8 | |
Bedroom | Wardrobe | 2 | 0.8 |
Changeroom | Locker | 2 | 0.8 |
Motel Room (occupied) | Other | 2 | 0.1 |
Police Storage | Other | 4 | 1 |
Sport Store | Shelves | 3 | 0.8 |
Clothing Rack | 3 | 0.8 | |
Sport Storage | Metal Shelves | 3 | 0.8 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Golf | Trunk | 2 | 3 |
Police | Trunk | 4 | 1 |
Taxi | Trunk | 3 | 2 |
Code
Code as of build 40.6 before replacement.
Source: ProjectZomboid\media\scripts\newitems.txt
item NormalHikingBag
{
WeightReduction = 70,
Weight = 0.5,
Type = Container,
Capacity = 20,
DisplayName = Normal Hiking Bag,
Icon = Duffelbag,
CanBeEquipped = Back,
OpenSound = PZ_OpenBag,
CloseSound = PZ_CloseBag,
PutInSound = PZ_PutInBag,
}