Seed Bag: Difference between revisions
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A seed bag cannot be equipped on the [[player]]'s back. It has a poor capacity and average weight reduction. It must be equipped in one of the player's hands to be accessed. | A seed bag cannot be equipped on the [[player]]'s back. It has a poor capacity and average weight reduction. It must be equipped in one of the player's hands to be accessed. | ||
'''Seed bags can spawn with | '''Seed bags can spawn with:''' | ||
<div style="column-width: 200px;"> | |||
*[[File:TZ_SeedpackCarrots.png|link=Carrot Seeds]] [[Carrot Seeds]] | |||
*[[File:TZ_SeedpackBroccoli.png|link=Broccoli Seeds]] [[Broccoli Seeds]] | |||
*[[File:TZ_SeedpackLRRadish.png|link=Radish Seeds]] [[Radish Seeds]] | |||
*[[File:TZ_SeedpackStrewberries.png|link=Strawberry Seeds]] [[Strawberry Seeds]] | |||
*[[File:TZ_SeedpackTomatoes.png|link=Tomato Seeds]] [[Tomato Seeds]] | |||
*[[File:TZ_SeedpackPotatoes.png|link=Potato Seeds]] [[Potato Seeds]] | |||
*[[File:TZ_SeedpackCabbageLettuce.png|link=Cabbage Seeds]] [[Cabbage Seeds]] | |||
</div> | |||
==Distribution== | ==Distribution== |
Revision as of 15:00, 23 March 2024
A seed bag is a container item.
Usage
A seed bag cannot be equipped on the player's back. It has a poor capacity and average weight reduction. It must be equipped in one of the player's hands to be accessed.
Seed bags can spawn with:
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 1 | 0.1 |
closet | crate | 4 | 1 |
generalstore | metal_shelves | 4 | 1 |
kitchen | counter | 4 | 1 |
toolstorestorage | metal_shelves | 4 | 1 |
Seed bags can spawn on farmer zombies
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Farmer | Glove Box | 4 | 20 |
Farmer | Trunk | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SeedBag
{
DisplayCategory = Container,
WeightReduction = 30,
Weight = 0.1,
Type = Container,
Capacity = 5,
DisplayName = Seed Bag,
Icon = DrawstringBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
SurvivalGear = TRUE,
WorldStaticModel = SeedBag,
}