Spiked Pickaxe Handle: Difference between revisions
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{{ | {{languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=78.16}} | |||
{{Infobox weapon | |||
|display_name=Spiked PickAxe Handle | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=SpikedPickaxeHandle_Model.png | |||
|image_width=200px | |||
|alternate_image=Pickaxe_Nails.png | |||
|alternate_name=Spiked Pickaxe Handle | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=3 | |||
|equipped=Two-handed | |||
|condition_max=4 | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|swing_time=4 | |||
|min_range=0.61 | |||
|max_range=1.1 | |||
|min_damage=0.7 | |||
|max_damage=1 | |||
|push_back=0.3 | |||
|knockdown=2 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=PickAxeHandleSpiked | |||
}} | |||
==Usage== | |||
{{pros-cons | |||
<!-- #PROS# - below this line --> | |||
|pros1 = Can hit up to 2 enemies with multi-hit enabled. | |||
<!-- #CONS# - below this line --> | |||
|cons1 = Hard to acquire. | |||
|cons2 = Low damage. | |||
|cons3 = Short range. | |||
|cons4 = Weak durability. | |||
|cons5 = Cannot be repaired. | |||
}} | |||
===Breaking Doors=== | |||
The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an [[axe]] deals 35 damage, while dealing minimal damage to the [[axe]] itself. | |||
==Condition== | |||
The spiked pickaxe handle is a [[Skills#Combat|short blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the [[Player|player's]] maintenance skill. The chance of losing durability is: <code>1 in (2 + maintenance x 2)</code> | |||
==Distribution== | |||
The spiked pickaxe handle can currently only be acquired through [[Foraging|foraging]], in the rare portion of the junk weapons category. | |||
==Code== | ==Code== | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> | <pre> | ||
item PickAxeHandleSpiked | |||
DisplayCategory = WeaponCrafted, | |||
MaxRange = 1.1, | |||
WeaponSprite = PickAxeHandleSpiked, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 2, | |||
Weight = 3, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 4, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Bat, | |||
DisplayName = Spiked PickAxe Handle, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
HitSound = SpikedPickAxeHandleHit, | Icon = Pickaxe_Nails, | ||
HitFloorSound = SpikedPickAxeHandleHit, | RunAnim = Run_Weapon2, | ||
SwingSound = SpikedPickAxeHandleSwing, | TwoHandWeapon = TRUE, | ||
BreakSound = SpikedPickAxeHandleBreak, | |||
DoorHitSound = SpikedPickAxeHandleHit, | |||
HitSound = SpikedPickAxeHandleHit, | |||
HitFloorSound = SpikedPickAxeHandleHit, | |||
SwingSound = SpikedPickAxeHandleSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.7, | |||
MaxDamage = 1, | |||
BaseSpeed = 1, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
</pre> | </pre> | ||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 22:29, 13 May 2023
Spiked PickAxe Handle | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 3 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 4 | |
Range | 0.61–1.1 tiles | |
Damage | 0.7–1 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | PickAxeHandleSpiked | |
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.
Condition
The spiked pickaxe handle is a short blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (2 + maintenance x 2)
Distribution
The spiked pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item PickAxeHandleSpiked DisplayCategory = WeaponCrafted, MaxRange = 1.1, WeaponSprite = PickAxeHandleSpiked, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 2, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Spiked PickAxe Handle, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Pickaxe_Nails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SpikedPickAxeHandleBreak, DoorHitSound = SpikedPickAxeHandleHit, HitSound = SpikedPickAxeHandleHit, HitFloorSound = SpikedPickAxeHandleHit, SwingSound = SpikedPickAxeHandleSwing, TreeDamage = 0, CriticalChance = 10, CritDmgMultiplier = 5, MinDamage = 0.7, MaxDamage = 1, BaseSpeed = 1, DamageCategory = Slash, DamageMakeHole = TRUE,