Spiked Pickaxe Handle: Difference between revisions

From PZwiki
m (Minor cleanup)
(Fleshed out page to include more details about the weapon, rather than only being code)
Line 1: Line 1:
{{Stub}}{{Languages}}
{{languages}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
|display_name=Spiked PickAxe Handle
|name_colour=Weapon
|name_text_colour=Weapon
|image=SpikedPickaxeHandle_Model.png
|image_width=200px
|alternate_image=Pickaxe_Nails.png
|alternate_name=Spiked Pickaxe Handle
<!--GENERAL-->
|category=Weapon
|weight=3
|equipped=Two-handed
|condition_max=4
<!--DAMAGE-->
|type=Blunt
|swing_time=4
|min_range=0.61
|max_range=1.1
|min_damage=0.7
|max_damage=1
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|class_name=PickAxeHandleSpiked
}}
 
 
==Usage==
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = Can hit up to 2 enemies with multi-hit enabled.
<!-- #CONS# - below this line -->
|cons1 = Hard to acquire.
|cons2 = Low damage.
|cons3 = Short range.
|cons4 = Weak durability.
|cons5 = Cannot be repaired.
}}
===Breaking Doors===
The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an [[axe]] deals 35 damage, while dealing minimal damage to the [[axe]] itself.
 
==Condition==
The spiked pickaxe handle is a [[Skills#Combat|short blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the [[Player|player's]] maintenance skill. The chance of losing durability is: <code>1 in (2 + maintenance x 2)</code>
 
==Distribution==
The spiked pickaxe handle can currently only be acquired through [[Foraging|foraging]], in the rare portion of the junk weapons category.


==Code==
==Code==
===Item===
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=78.16}}
<pre>
<pre>
        MaxRange = 1.1,
item PickAxeHandleSpiked
        WeaponSprite = PickAxeHandleSpiked,
DisplayCategory = WeaponCrafted,
        MinAngle = 0.65,
MaxRange = 1.1,
        Type = Weapon,
WeaponSprite = PickAxeHandleSpiked,
        MinimumSwingTime = 4,
MinAngle = 0.65,
        KnockBackOnNoDeath = FALSE,
Type = Weapon,
        SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 4,
        Categories = Improvised;SmallBlunt,
KnockBackOnNoDeath = FALSE,
        ConditionLowerChanceOneIn = 2,
SwingAmountBeforeImpact = 0.02,
        Weight = 3,
Categories = Improvised;SmallBlunt,
        SplatNumber = 1,
ConditionLowerChanceOneIn = 2,
        PushBackMod = 0.3,
Weight = 3,
        SubCategory = Swinging,
SplatNumber = 1,
        ConditionMax = 4,
PushBackMod = 0.3,
        MaxHitCount = 2,
SubCategory = Swinging,
        DoorDamage = 5,
ConditionMax = 4,
        SwingAnim = Bat,
MaxHitCount = 2,
        DisplayName = Spiked PickAxe Handle,
DoorDamage = 5,
        MinRange = 0.61,
IdleAnim = Idle_Weapon2,
        SwingTime = 4,
SwingAnim = Bat,
        KnockdownMod = 2,
DisplayName = Spiked PickAxe Handle,
        SplatBloodOnNoDeath = FALSE,
MinRange = 0.61,
        Icon = Pickaxe_Nails,
SwingTime = 4,
        BreakSound =   SpikedPickAxeHandleBreak,
KnockdownMod = 2,
        DoorHitSound = SpikedPickAxeHandleHit,
SplatBloodOnNoDeath = FALSE,
HitSound = SpikedPickAxeHandleHit,
Icon = Pickaxe_Nails,
HitFloorSound = SpikedPickAxeHandleHit,
RunAnim = Run_Weapon2,
SwingSound = SpikedPickAxeHandleSwing,
TwoHandWeapon = TRUE,
        TreeDamage =   0,
BreakSound = SpikedPickAxeHandleBreak,
        CriticalChance = 10,
DoorHitSound = SpikedPickAxeHandleHit,
        CritDmgMultiplier = 5,
HitSound = SpikedPickAxeHandleHit,
        MinDamage = 0.7,
HitFloorSound = SpikedPickAxeHandleHit,
        MaxDamage = 1,
SwingSound = SpikedPickAxeHandleSwing,
        BaseSpeed = 1,
TreeDamage = 0,
        DamageCategory = Slash,
CriticalChance = 10,
        DamageMakeHole = TRUE,
CritDmgMultiplier = 5,
        {
MinDamage = 0.7,
MaxDamage = 1,
BaseSpeed = 1,
DamageCategory = Slash,
DamageMakeHole = TRUE,
 
</pre>
</pre>


{{Navbox weapons}}
{{Navbox weapons}}

Revision as of 22:29, 13 May 2023

The Game WorldItemsWeaponsMelee WeaponsSpiked Pickaxe Handle
Spiked PickAxe Handle
Spiked PickAxe Handle
Spiked Pickaxe Handle
General
Category Weapon
Encumbrance
Heavy Load
3
Equipped Two-handed
Condition max. 4
Skill Long Blunt
Damage
Type Blunt
Attack speed 4
Range 0.61–1.1 tiles
Damage 0.7–1
Knockback 0.3
Knockdown 2
Technical details
Base ID PickAxeHandleSpiked


Usage

Pros Cons
  • Can hit up to 2 enemies with multi-hit enabled.
  • Hard to acquire.
  • Low damage.
  • Short range.
  • Weak durability.
  • Cannot be repaired.

Breaking Doors

The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.

Condition

The spiked pickaxe handle is a short blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (2 + maintenance x 2)

Distribution

The spiked pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.

Code

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

	item PickAxeHandleSpiked
		DisplayCategory			= WeaponCrafted,
		MaxRange			= 1.1,
		WeaponSprite			= PickAxeHandleSpiked,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	= 2,
		Weight				= 3,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 4,
		MaxHitCount			= 2,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		DisplayName			= Spiked PickAxe Handle,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Pickaxe_Nails,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= SpikedPickAxeHandleBreak,
		DoorHitSound			= SpikedPickAxeHandleHit,
		HitSound			= SpikedPickAxeHandleHit,
		HitFloorSound			= SpikedPickAxeHandleHit,
		SwingSound			= SpikedPickAxeHandleSwing,
		TreeDamage			= 0,
		CriticalChance			= 10,
		CritDmgMultiplier		= 5,
		MinDamage			= 0.7,
		MaxDamage			= 1,
		BaseSpeed			= 1,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,