Violin: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | |||
{{Page version|41.78.16}} | |||
{{Header| | {{Infobox item | ||
{{Infobox | |name=Violin | ||
| | |model=Violin_Model.png | ||
| | |icon=Violin.png | ||
| | |icon_name=Violin | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Instrument | |category=Instrument | ||
Line 28: | Line 25: | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Violin | ||
}} | }} | ||
A | |||
A '''violin''' is a short blunt melee [[weapon]]. | |||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2. | The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2. | ||
===Breaking doors=== | ===Breaking doors=== | ||
It can be used to bash down [[Door|doors]], dealing 5 damage per hit. | It can be used to bash down [[Door|doors]], dealing 5 damage per hit. | ||
==Condition== | ==Condition== | ||
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels. | Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels. | ||
{{Durability weapon|1}} | {{Durability weapon|1}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|all | |||
|[[postbox]] | |||
|4 | |||
|4 | |||
|- | |||
|rowspan="2"|bedroom | |||
|[[crate]] | |||
|4 | |||
|4 | |||
|- | |||
|[[crate]] | |||
|1 | |||
|0.2 | |||
|- | |||
|closet | |||
|[[metal_shelves]] | |||
|4 | |||
|4 | |||
|- | |||
|musicstore | |||
|[[shelves]] | |||
|4 | |||
|8 | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 67: | Line 82: | ||
File:Violin_Model.png|Item model | File:Violin_Model.png|Item model | ||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 524 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Violin | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
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BreakSound = ViolinBreak, | BreakSound = ViolinBreak, | ||
DoorHitSound = ViolinHit, | DoorHitSound = ViolinHit, | ||
HitSound = ViolinHit, | |||
HitFloorSound = ViolinHit, | |||
SwingSound = ViolinSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 5, | CriticalChance = 5, | ||
Line 106: | Line 129: | ||
MaxDamage = 0.4, | MaxDamage = 0.4, | ||
BaseSpeed = 1.2, | BaseSpeed = 1.2, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Keytar]] | *[[Keytar]] | ||
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*[[Trumpet]] | *[[Trumpet]] | ||
{{Navbox weapons}} | {{Navbox weapons|blunt}} | ||
[[Category:Instruments]] |
Revision as of 13:57, 26 March 2024
A violin is a short blunt melee weapon.
Usage
Weapon
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | postbox | 4 | 4 |
bedroom | crate | 4 | 4 |
crate | 1 | 0.2 | |
closet | metal_shelves | 4 | 4 |
musicstore | shelves | 4 | 8 |
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Violin
{
DisplayCategory = Instrument,
MaxRange = 1,
WeaponSprite = Violin,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.7,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Violin,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Violin,
BreakSound = ViolinBreak,
DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
TreeDamage = 0,
CriticalChance = 5,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
}