X2 Scope: Difference between revisions
m (Automated navbox deployment) |
m (Updated distribution table) |
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| all | |all | ||
| [[militarycrate]] | |[[militarycrate]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
| garagestorage | |garagestorage | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
| gunstore | |gunstore | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
| policestorage | |policestorage | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|} | |} | ||
Revision as of 10:49, 20 March 2024
x2 Scope
Performance
Min range
+6
Max range
+7
Encumbrance mod.
+0.3
Technical
Item ID
Base.x2Scope
“
Weapon attachment. Increases firearm's maximum range.
A x2 scope is a weapon mod.
Usage
Increases firearms maximum fire range.
Can be added to guns using a screwdriver.
Compatible weapons
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | militarycrate | 4 | 6 |
garagestorage | locker | 4 | 8 |
gunstore | counter | 4 | 8 |
policestorage | locker | 4 | 4 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item x2Scope
{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = x2 Scope,
Icon = Scope2x,
Weight = 0.3,
WeightModifier = 0.3,
MaxRangeModifier = 7,
MinRangeModifier = 6,
MountOn = HuntingRifle; VarmintRifle; AssaultRifle; AssaultRifle2,
PartType = Scope,
Tooltip = Tooltip_Scope,
MetalValue = 22,
WorldStaticModel = Rifle_2XScope_Ground,
}