Chainsaw: Difference between revisions
(Added the weapon code information from the project zomboid "items_weapons.txt") |
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{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=68}}{{Infobox weapon | |||
|display_name=Chainsaw | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Chainsaw_Model.png | |||
|image_width=200px | |||
|alternate_image=Crowbar.png | |||
|alternate_name=Chainsaw | |||
|alternate_link= | |||
|category=Weapon | |||
|weight=3 | |||
|function=Chop trees | |||
|equipped=Two-handed | |||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1.2 | |||
|swing_time=3 | |||
|condition_max=15 | |||
|min_damage=0.6 | |||
|max_damage=1.1 | |||
|push_back=0.5 | |||
|knockdown=0 | |||
|class_name=Base.Chainsaw | |||
}}{{quote|text=Just remember this is Zomboid. You want to carry a heavy, extremely loud, finite fuel weapon? You want to cut your own arm off or get eaten by a horde? It’s time to pick! I’m sure we’ll want to look into adding chainsaws at some point because, well its obvious, but their usefulness will be questionable.|author=[https://projectzomboid.com/blog/news/2014/08/apzdtisa-iv-the-quest-for-peace/ Lemmy]}}A '''chainsaw''' is an upcoming [[weapons|weapon]] in [[Project Zomboid]]. | |||
Chainsaws have been a popular request for [[Project Zomboid]], with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with [[Gas Can|gas]]. They will likely be more effective than an [[Axe]] at chopping trees. | |||
The first functional chainsaw was added in [[build 41]], however with only very basic functionality and only obtainable in [[debug mode]] or with server commands. The chainsaw was only added at this stage while [[Romain Dron|RJ]] was experimenting with the new animations and weapon models, but was never removed. | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=68}} | ||
<pre> item Chainsaw | |||
{ | { | ||
DisplayCategory = Weapon, | |||
MaxRange = 1.2, | MaxRange = 1.2, | ||
WeaponSprite = Chainsaw, | WeaponSprite = Chainsaw, | ||
Line 41: | Line 70: | ||
TwoHandWeapon = TRUE, | TwoHandWeapon = TRUE, | ||
WeaponLength = 0.4, | WeaponLength = 0.4, | ||
}</pre> | |||
==See also== | |||
*[[Baseball Bat]] | |||
*[[Carpentry]] | |||
*[[Machete]] | |||
{{Navbox_weapons}} |
Revision as of 13:27, 14 March 2022
Chainsaw | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 3 | |
Function | Chop trees | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.2 tiles | |
Damage | 0.6–1.1 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Chainsaw | |
A chainsaw is an upcoming weapon in Project Zomboid.
Chainsaws have been a popular request for Project Zomboid, with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with gas. They will likely be more effective than an Axe at chopping trees.
The first functional chainsaw was added in build 41, however with only very basic functionality and only obtainable in debug mode or with server commands. The chainsaw was only added at this stage while RJ was experimenting with the new animations and weapon models, but was never removed.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Chainsaw { DisplayCategory = Weapon, MaxRange = 1.2, WeaponSprite = Chainsaw, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Chainsaw, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, MetalValue = 150, CriticalChance = 25, CritDmgMultiplier = 3, MinDamage = 0.6, MaxDamage = 1.1, BaseSpeed = 1, TwoHandWeapon = TRUE, WeaponLength = 0.4, }