Chainsaw: Difference between revisions
(Standardised + added info, links, models, etc.) |
(added gallery) |
||
Line 25: | Line 25: | ||
}}{{quote|text=Just remember this is Zomboid. You want to carry a heavy, extremely loud, finite fuel weapon? You want to cut your own arm off or get eaten by a horde? It’s time to pick! I’m sure we’ll want to look into adding chainsaws at some point because, well its obvious, but their usefulness will be questionable.|author=[https://projectzomboid.com/blog/news/2014/08/apzdtisa-iv-the-quest-for-peace/ Lemmy]}}A '''chainsaw''' is an upcoming [[weapons|weapon]] in [[Project Zomboid]]. | }}{{quote|text=Just remember this is Zomboid. You want to carry a heavy, extremely loud, finite fuel weapon? You want to cut your own arm off or get eaten by a horde? It’s time to pick! I’m sure we’ll want to look into adding chainsaws at some point because, well its obvious, but their usefulness will be questionable.|author=[https://projectzomboid.com/blog/news/2014/08/apzdtisa-iv-the-quest-for-peace/ Lemmy]}}A '''chainsaw''' is an upcoming [[weapons|weapon]] in [[Project Zomboid]]. | ||
Chainsaws have been a popular request for [[Project Zomboid]], with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with [[Gas Can|gas]]. They will likely be more effective than an [[Axe]] at chopping trees. | Chainsaws have been a popular request for [[Project Zomboid]], with the developers commenting as early as [https://www.youtube.com/watch?v=On23utVO7uo&t=907s EGX Rezzed 2014]. They're expected to be extremely loud, heavy, dangerous and require constant refueling with [[Gas Can|gas]]. They will likely be more effective than an [[Axe]] at chopping trees. | ||
The first functional chainsaw was added in [[build 41]], however with only very basic functionality and only obtainable in [[debug mode]] or with server commands. The chainsaw was only added at this stage while [[Romain Dron|RJ]] was experimenting with the new animations and weapon models, but was never removed. | The first functional chainsaw was added in [[build 41]], however with only very basic functionality and only obtainable in [[debug mode]] or with server commands. The chainsaw was only added at this stage while [[Romain Dron|RJ]] was experimenting with the new animations and weapon models, but was never removed. | ||
==Gallery== | |||
<gallery> | |||
File:Chainsaw_Model.png|Chainsaw model | |||
File:Chainsaw Holding.png|Holding chainsaw | |||
</gallery> | |||
== Code == | == Code == |
Revision as of 13:07, 21 March 2022
Chainsaw | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 3 | |
Function | Chop trees | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.2 tiles | |
Damage | 0.6–1.1 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Chainsaw | |
A chainsaw is an upcoming weapon in Project Zomboid.
Chainsaws have been a popular request for Project Zomboid, with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with gas. They will likely be more effective than an Axe at chopping trees.
The first functional chainsaw was added in build 41, however with only very basic functionality and only obtainable in debug mode or with server commands. The chainsaw was only added at this stage while RJ was experimenting with the new animations and weapon models, but was never removed.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Chainsaw { DisplayCategory = Weapon, MaxRange = 1.2, WeaponSprite = Chainsaw, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Chainsaw, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, MetalValue = 150, CriticalChance = 25, CritDmgMultiplier = 3, MinDamage = 0.6, MaxDamage = 1.1, BaseSpeed = 1, TwoHandWeapon = TRUE, WeaponLength = 0.4, }