D-E Pistol: Difference between revisions
TimTheZombie (talk | contribs) (Sound radius is now 70, can be seen from code) |
(added condition, CodeBox, see also) |
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{{Languages}} | {{Languages}} | ||
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver= | {{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=D-E Pistol | |display_name=D-E Pistol | ||
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|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|skill_type=Aiming | |||
|attachment_type=Holster | |||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
|ammo=.44 Magnum Round | |ammo=.44 Magnum Round | ||
Line 42: | Line 44: | ||
==Usage== | ==Usage== | ||
The '''D-E pistol''' gun can be attached to a [[ | The '''D-E pistol''' gun can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and weight reduction. | ||
{| class="pztable" | {| class="pztable" | ||
!Pros | !Pros | ||
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*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | *[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | ||
*[[Laser|Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%. | *[[Laser|Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%. | ||
*[[Gun Light]]: | *[[Gun Light]]{{sup|future}} | ||
==Condition== | |||
The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|aiming]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (60 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the aiming and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|aiming]] levels. | |||
{{Durability weapon|60}} | |||
==Distribution== | ==Distribution== | ||
The D-E | The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. | ||
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | ||
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==Trivia== | ==Trivia== | ||
* D-E | * D-E pistol is based on [[Wikipedia:Desert Eagle|IMI Desert Eagle]], specifically the .44 magnum variant. | ||
== Code == | == Code == | ||
{{ | {{CodeBox | ||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 5764 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item Pistol3 | item Pistol3 | ||
{ | { | ||
Line 164: | Line 179: | ||
StopPower = 9, | StopPower = 9, | ||
} | } | ||
}} | |||
}} | |||
== History == | == History == | ||
Line 174: | Line 190: | ||
| 41 || Added to the game | | 41 || Added to the game | ||
|} | |} | ||
==See also== | |||
*[[M1911 Pistol]] | |||
*[[M9 Pistol]] | |||
{{Navbox_weapons}} | {{Navbox_weapons}} |
Revision as of 07:31, 3 January 2024
D-E Pistol | ||||
---|---|---|---|---|
D-E Pistol | ||||
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Aiming | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 8 | |||
Noise radius | 70 tiles | |||
Recoil delay | 30 | |||
Reload time | 30 | |||
Aiming time | 30 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–10 tiles | |||
Damage | 1–1.9 | |||
Accuracy | 20 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | base.Pistol3 | |||
A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun LightFuture
Condition
The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- D-E pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol3
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = D-E Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = DesertEagleBringToBear,
SwingSound = DesertEagleShoot,
HitSound = BulletHitBody,
ClickSound = DesertEagleJam,
SoundRadius = 70,
MinDamage = 1,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 32,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 30,
BreakSound = DesertEagleBreak,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 8,
EquipSound = DesertEagleEquip,
UnequipSound = DesertEagleUnequip,
InsertAmmoSound = DesertEagleInsertAmmo,
EjectAmmoSound = DesertEagleEjectAmmo,
InsertAmmoStartSound = DesertEagleInsertAmmoStart,
InsertAmmoStopSound = DesertEagleInsertAmmoStop,
EjectAmmoStartSound = DesertEagleEjectAmmoStart,
EjectAmmoStopSound = DesertEagleEjectAmmoStop,
ShellFallSound = DesertEagleCartridgeFall,
RackSound = DesertEagleRack,
MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 9,
}
History
Alpha | |
---|---|
41 | Added to the game |